This paper describes an empirical study of effectiveness and satisfaction utility in augmented reality coloring application. Five children aged 6, 7 and 8 from several Primary School participated in usability test. This study involved applications that were used to study and observe the children interaction with augmented reality coloring application. These pre-tests were to measure the effectiveness and satisfaction on wizard Oz by conducting usability test, observation survey methods in order to assess children experience with augmented reality application. By following children computer interaction methodology the usability test appears to be helpful by providing input to design user interface and improve user experience. The result offe...
Smartphone saat ini sudah mendukung fitur augmented reality. Augmented reality mampu menampilkan obj...
Augmented Reality (AR) has been recognised as one of the promising technologies for the gaming indus...
A new paradigm, that it is possible to access information in any place at any time, led education re...
This paper reports a study aimed at important of animation instruction metaphor on usability and eas...
This document describes the process developing an Augmented Reality (AR) of mobile application on co...
Of late, Augmented Reality (AR) has become one of the important tools in teaching and learning, whic...
Augmented reality (AR) has been shown to have measurable benefits in enriching children's lives, by ...
The purpose of this research aims to develop an interactive Augmented Reality (AR) coloring applicat...
The use of technology in education has shown that technology can increase motivation in learning. Th...
In the past two decades, we have witnessed soaring efforts in applying Augmented Reality (AR) techno...
Augmented reality (AR) empowers virtual and interactive experience through smartphone devices. Nowad...
This research aims to develop a tool for creating user-based design interfaces in mobile augmented r...
ICT4D is an emerging research field where researchers from multiple domains try to support human bei...
This paper investigates the methods of application of Augmented Reality (further AR) in mobile appli...
The use of multimedia technology in education has inspired the new invention for teaching and learni...
Smartphone saat ini sudah mendukung fitur augmented reality. Augmented reality mampu menampilkan obj...
Augmented Reality (AR) has been recognised as one of the promising technologies for the gaming indus...
A new paradigm, that it is possible to access information in any place at any time, led education re...
This paper reports a study aimed at important of animation instruction metaphor on usability and eas...
This document describes the process developing an Augmented Reality (AR) of mobile application on co...
Of late, Augmented Reality (AR) has become one of the important tools in teaching and learning, whic...
Augmented reality (AR) has been shown to have measurable benefits in enriching children's lives, by ...
The purpose of this research aims to develop an interactive Augmented Reality (AR) coloring applicat...
The use of technology in education has shown that technology can increase motivation in learning. Th...
In the past two decades, we have witnessed soaring efforts in applying Augmented Reality (AR) techno...
Augmented reality (AR) empowers virtual and interactive experience through smartphone devices. Nowad...
This research aims to develop a tool for creating user-based design interfaces in mobile augmented r...
ICT4D is an emerging research field where researchers from multiple domains try to support human bei...
This paper investigates the methods of application of Augmented Reality (further AR) in mobile appli...
The use of multimedia technology in education has inspired the new invention for teaching and learni...
Smartphone saat ini sudah mendukung fitur augmented reality. Augmented reality mampu menampilkan obj...
Augmented Reality (AR) has been recognised as one of the promising technologies for the gaming indus...
A new paradigm, that it is possible to access information in any place at any time, led education re...