Virtual Reality is a powerful technology with the ability to affect our senses in powerful ways. Traditionally used for entertainment, we argue that it can be used for educational purposes as well. In order to get virtual reality into the classroom, we must address its cost and portability, as well as improve the interaction that users experience with the virtual environment. Our solution, a Unity program installed on an iPhone and a Mac, attempts to solve these issues. A technical demo was created that functions and can be interfaced with. While this solution is a proof of concept, its consequences may lead into important future work, as detailed
Information Technology is growing rapidly. With the birth of high-resolution graphics, high-speed co...
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2018/2...
The main objective of this paper is to improvise the VR framework in the field of education in which...
Virtual Reality (VR) has existed for many years; however, it has only recently gained wide spread po...
Virtual Reality is currently the hottest way for people to play video games because it provides an i...
Virtual reality is still in its infancy. However, many contemporary applications already have proven...
Virtual reality (VR) technology offers numerous benefits in different application areas, especially ...
This chapter is a review of VR Hardware, VR apps, and use cases for VR's application to research and...
Virtual Reality (VR) is a set of breakthrough technologies that allow a human being to enter and ful...
Virtual Reality (VR) offers developers an immersive and engaging new medium to create simulations, t...
Comprehensively improving the level of vocational education and teaching quality has become an impor...
Virtual reality is a set of technologies that enables two-way communication, from computer to user a...
In this workshop-presentation, we described the evolution of virtual reality technologies and our re...
Software development for Virtual Reality (VR) has been popularized in 2016, alongside products such ...
The paper is focused on the research on virtual reality solutions which could be used to improve edu...
Information Technology is growing rapidly. With the birth of high-resolution graphics, high-speed co...
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2018/2...
The main objective of this paper is to improvise the VR framework in the field of education in which...
Virtual Reality (VR) has existed for many years; however, it has only recently gained wide spread po...
Virtual Reality is currently the hottest way for people to play video games because it provides an i...
Virtual reality is still in its infancy. However, many contemporary applications already have proven...
Virtual reality (VR) technology offers numerous benefits in different application areas, especially ...
This chapter is a review of VR Hardware, VR apps, and use cases for VR's application to research and...
Virtual Reality (VR) is a set of breakthrough technologies that allow a human being to enter and ful...
Virtual Reality (VR) offers developers an immersive and engaging new medium to create simulations, t...
Comprehensively improving the level of vocational education and teaching quality has become an impor...
Virtual reality is a set of technologies that enables two-way communication, from computer to user a...
In this workshop-presentation, we described the evolution of virtual reality technologies and our re...
Software development for Virtual Reality (VR) has been popularized in 2016, alongside products such ...
The paper is focused on the research on virtual reality solutions which could be used to improve edu...
Information Technology is growing rapidly. With the birth of high-resolution graphics, high-speed co...
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2018/2...
The main objective of this paper is to improvise the VR framework in the field of education in which...