This paper is concerned with approaches to semi-autonomous avatars in virtual game worlds, and degrees of autonomy in relation to player-control. Approaches to semi-autonomous avatars can be divided into three groups based on the design goals of using them: relief, expression and impression. Players can be relieved of cognitive and operational load by for example automating the animations of body-language of avatars. Means of expression through body-language, types of actions performed, and reaction tendencies can express the nature of specific avatars to other players in the same world. Character-information available only to avatars' own players and personalised, subjective world-representations create individual impressions of worlds and...
The term "avatar" refers to the representation of users in a virtual world, in the case where they a...
International audienceVirtual self-avatars have been increasingly used in Augmented Reality (AR) whe...
This paper presents the quantitative and qualitative findings from an experiment designed to evaluat...
This paper describes an investigation into possible participatory design methods for creating an ava...
Computer animated characters are rapidly becoming a regular part of our lives. They are starting to ...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
In this paper, we describe the enactment of autonomous agents and avatars in the web-based social co...
Most networked virtual communities, such as MUDs (Multi-User Domains), where people meet in a virtua...
Avatars, representations of people in virtual environments, are subject to human control. However, f...
In this paper, we survey problems and solutions for inserting virtual humans in Networked Virtual E...
The influence of avatars on the sensation of presence in room-mounted virtual environments is handle...
Goal of this work is to explain design and implementation of an extension for Pogamut that enables u...
This thesis tells the story of a design case creating an user interface for a MMORPG where the playe...
Avatars, representations of people in virtual environments, are subject to human control. However, f...
Avatars have become a fundamental part of collaborative virtual environments. They are the visual em...
The term "avatar" refers to the representation of users in a virtual world, in the case where they a...
International audienceVirtual self-avatars have been increasingly used in Augmented Reality (AR) whe...
This paper presents the quantitative and qualitative findings from an experiment designed to evaluat...
This paper describes an investigation into possible participatory design methods for creating an ava...
Computer animated characters are rapidly becoming a regular part of our lives. They are starting to ...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
In this paper, we describe the enactment of autonomous agents and avatars in the web-based social co...
Most networked virtual communities, such as MUDs (Multi-User Domains), where people meet in a virtua...
Avatars, representations of people in virtual environments, are subject to human control. However, f...
In this paper, we survey problems and solutions for inserting virtual humans in Networked Virtual E...
The influence of avatars on the sensation of presence in room-mounted virtual environments is handle...
Goal of this work is to explain design and implementation of an extension for Pogamut that enables u...
This thesis tells the story of a design case creating an user interface for a MMORPG where the playe...
Avatars, representations of people in virtual environments, are subject to human control. However, f...
Avatars have become a fundamental part of collaborative virtual environments. They are the visual em...
The term "avatar" refers to the representation of users in a virtual world, in the case where they a...
International audienceVirtual self-avatars have been increasingly used in Augmented Reality (AR) whe...
This paper presents the quantitative and qualitative findings from an experiment designed to evaluat...