This report presents an evaluation of a prototype of a personal learning environment, the ROLE prototype testbed at Uppsala University. The foci of the evaluation was the usability of the system and providing feedback to the ROLE project on the users’ impression of how well the system functioned as a personal learning environment. Two HCI researchers conducted the usability evaluation in the spring of 2012. The context of the evaluation was a course in Social Media and Web 2.0 at Uppsala University, and a survey was used for the assessment. The survey consisted of 28 questions and was answered by 16 of approximately 20 students attending the course (~80%). The report contains results from the analysis of data and some interesting results ar...
The aim of the current study is to develop an adapted version of User Experience Questionnaire (UEQ)...
This piece of work explores the use of Collaborative Learning concepts developed within a Skills vs....
Inspired by a three-year Creative University ‘arena' initiative at Luleå University of Technology in...
As the use of the Internet grows the number of web based services grows with it. Shopping online is ...
As a core term in Human-Computer Interaction (HCI), the analysis of system usability continues to be...
Usability is a key attribute affecting information technology systems acceptance and adoption by use...
In this paper a prototype software system to help students to get started on their team project work...
evaluated the learning management system Fronter as part of a human computer interaction (HCI) cours...
The role of evaluation in software development has been well established. It is of first importance ...
AbstractThe purpose of this study was to identify the effectiveness of a learning management system ...
Increasingly the perceived benefits of using networked computers, software applications and computer...
When developing and working with various types of devices from a supercomputer to an iPod Mini, it i...
When developing and working with various types of devices from a supercomputer to an iPod Mini, it i...
A review of previous studies has highlighted a gap between Computer Supported Collaborative Learning...
This report presents a case study of an iterative process for creating an online educational syste...
The aim of the current study is to develop an adapted version of User Experience Questionnaire (UEQ)...
This piece of work explores the use of Collaborative Learning concepts developed within a Skills vs....
Inspired by a three-year Creative University ‘arena' initiative at Luleå University of Technology in...
As the use of the Internet grows the number of web based services grows with it. Shopping online is ...
As a core term in Human-Computer Interaction (HCI), the analysis of system usability continues to be...
Usability is a key attribute affecting information technology systems acceptance and adoption by use...
In this paper a prototype software system to help students to get started on their team project work...
evaluated the learning management system Fronter as part of a human computer interaction (HCI) cours...
The role of evaluation in software development has been well established. It is of first importance ...
AbstractThe purpose of this study was to identify the effectiveness of a learning management system ...
Increasingly the perceived benefits of using networked computers, software applications and computer...
When developing and working with various types of devices from a supercomputer to an iPod Mini, it i...
When developing and working with various types of devices from a supercomputer to an iPod Mini, it i...
A review of previous studies has highlighted a gap between Computer Supported Collaborative Learning...
This report presents a case study of an iterative process for creating an online educational syste...
The aim of the current study is to develop an adapted version of User Experience Questionnaire (UEQ)...
This piece of work explores the use of Collaborative Learning concepts developed within a Skills vs....
Inspired by a three-year Creative University ‘arena' initiative at Luleå University of Technology in...