This study is an investigation of the possibilities to create levels that convey a character and its personal narrative with the use of three level design methods. The used methods are: the use of smaller objects and details to convey information, using the player's personal references and memories and having a clear goal for the player. The results are gathered though qualitative interviews with the participant in the study and examining how participants interpret the narrative in game levels that were designed by using these three level design methods. This study uses the game Project Rewind as test bed, which was partially developed for this thesis purpose. The test result have shown that players took more notice of clusters of smaller ...
This thesis´ aim is to discuss how different levels of details can contribute to creating perceived ...
This qualitative study aims to explore, from a cognitive perspective, the influence visuals have on ...
Games can be used to convey meaning and communicate messages. While there is ample research on games...
This study is an investigation of the possibilities to create levels that convey a character and its...
This study has investigated what affects players' experience of different methods of narrative deliv...
This study has investigated what affects players' experience of different methods of narrative deliv...
This thesis will address the subject of character design for games. I will look into developing a me...
This thesis will address the subject of character design for games. I will look into developing a me...
This thesis will address the subject of character design for games. I will look into developing a me...
This paper researches how information in game tutorials can be retained by the player. We use a teac...
This paper researches how information in game tutorials can be retained by the player. We use a teac...
This paper researches how information in game tutorials can be retained by the player. We use a teac...
This thesis´ aim is to discuss how different levels of details can contribute to creating perceived ...
This qualitative study aims to explore, from a cognitive perspective, the influence visuals have on ...
This qualitative study aims to explore, from a cognitive perspective, the influence visuals have on ...
This thesis´ aim is to discuss how different levels of details can contribute to creating perceived ...
This qualitative study aims to explore, from a cognitive perspective, the influence visuals have on ...
Games can be used to convey meaning and communicate messages. While there is ample research on games...
This study is an investigation of the possibilities to create levels that convey a character and its...
This study has investigated what affects players' experience of different methods of narrative deliv...
This study has investigated what affects players' experience of different methods of narrative deliv...
This thesis will address the subject of character design for games. I will look into developing a me...
This thesis will address the subject of character design for games. I will look into developing a me...
This thesis will address the subject of character design for games. I will look into developing a me...
This paper researches how information in game tutorials can be retained by the player. We use a teac...
This paper researches how information in game tutorials can be retained by the player. We use a teac...
This paper researches how information in game tutorials can be retained by the player. We use a teac...
This thesis´ aim is to discuss how different levels of details can contribute to creating perceived ...
This qualitative study aims to explore, from a cognitive perspective, the influence visuals have on ...
This qualitative study aims to explore, from a cognitive perspective, the influence visuals have on ...
This thesis´ aim is to discuss how different levels of details can contribute to creating perceived ...
This qualitative study aims to explore, from a cognitive perspective, the influence visuals have on ...
Games can be used to convey meaning and communicate messages. While there is ample research on games...