For a long time, playing games was considered as the opposite of being productive. However, in the digital age, millions of players produce economic value in the game worlds. This new phenomenon challenges the previous dichotomy of labor and play. To understand this new phenomenon, theoretical innovations are required. This thesis aims to give a better understanding of in-game productive activities from a theoretical perspective. Based on previous academic studies, I develop a new theoretical framework upon the concept “playbor.” This framework is an attempt of combining two theoretical traditions, namely the Ludology tradition and the Marxism tradition. It is a framework from a ludological starting point toward a critical direction. In thi...
This article applies sociological theories of ‘craft’ to computer gaming practices to conceptualise ...
Artykuł dotyczy funkcjonowania w kapitalistycznym obiegu rynkowym sieciowych gier komputerowych segm...
This article constructs a new framework for the study of games as sites of social rationalization, a...
The aim of this article is to define the concepts of playing, working, gaming, and labouring, throug...
The aim of this article is to define the concepts of playing, working, gaming, and labouring, throug...
This article applies sociological theories of ‘craft’ to computer gaming practices to conceptualise ...
As unemployment figures rise in the developed world, questions regarding the meaning of “labor” and ...
This is an accepted manuscript published by SAGE.This article introduces a special issue critically ...
As a result of its unique characteristics as a technology and a medium, a computer game engages its ...
In this special issue on ludic economies, we argue that the study of digital games – their milieux o...
Various forms of play emerge around computer games. These types of play, known as out-of-game play o...
In this special issue on ludic economies, we argue that the study of digital games – their milieux o...
This dissertation is a contribution to a theory of ludocapitalism, understood as the incorporation o...
‘Gamification’ is understood as the application of game systems – competition, rewards, quantifying ...
Various forms of play emerge around computer games. These types of play, known as out-of-game play o...
This article applies sociological theories of ‘craft’ to computer gaming practices to conceptualise ...
Artykuł dotyczy funkcjonowania w kapitalistycznym obiegu rynkowym sieciowych gier komputerowych segm...
This article constructs a new framework for the study of games as sites of social rationalization, a...
The aim of this article is to define the concepts of playing, working, gaming, and labouring, throug...
The aim of this article is to define the concepts of playing, working, gaming, and labouring, throug...
This article applies sociological theories of ‘craft’ to computer gaming practices to conceptualise ...
As unemployment figures rise in the developed world, questions regarding the meaning of “labor” and ...
This is an accepted manuscript published by SAGE.This article introduces a special issue critically ...
As a result of its unique characteristics as a technology and a medium, a computer game engages its ...
In this special issue on ludic economies, we argue that the study of digital games – their milieux o...
Various forms of play emerge around computer games. These types of play, known as out-of-game play o...
In this special issue on ludic economies, we argue that the study of digital games – their milieux o...
This dissertation is a contribution to a theory of ludocapitalism, understood as the incorporation o...
‘Gamification’ is understood as the application of game systems – competition, rewards, quantifying ...
Various forms of play emerge around computer games. These types of play, known as out-of-game play o...
This article applies sociological theories of ‘craft’ to computer gaming practices to conceptualise ...
Artykuł dotyczy funkcjonowania w kapitalistycznym obiegu rynkowym sieciowych gier komputerowych segm...
This article constructs a new framework for the study of games as sites of social rationalization, a...