Many computer graphics applications have used procedural noise since the 1980s, but there are still very few tools which allow non programming-oriented users to make procedural textures. This paper attempts to provide a framework for building and creating procedural noise based textures, in a way that can be easily abstracted and understood by those users. A careful study is conducted of Perlin Noise, and similar interfaces and tools are examined in order to create a framework centered around composable parts and semantic abstractions. The framework is then used to build a proof-of-concept interface which exemplifies some of the conclusions drawn from the study. The proof-of-concept interface successfully creates an environment which can be...
International audienceProcedural noise functions are widely used in Computer Graphics, from off-line...
This report highlights the various steps taken in creating an engine to implement procedurally gener...
Procedural content generation is the act of creating video game content automatically, through algor...
Many computer graphics applications have used procedural noise since the 1980s, but there are still ...
This work deals with Perlin noise function in theoretical and practical way. Procedural textures can...
This work deals with procedural texture generation using programmable graphics pipeline in OpenGL. I...
In this work I'm implementing library for generating basic kinds of noises which I'm also using fo...
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie pr...
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie pr...
The aim of the work is to describe procedural texturing and usage of a noise for creating textures o...
This thesis explores the possibility of exchanging regular textures with procedural textures. It f...
Image textures can easily be created using texture synthesis by example. However, creating procedura...
International audienceWe introduce a novel semi-procedural approach that avoids drawbacks of procedu...
Noise functions are versatile base functions used in many procedural generation methods. They can pr...
In this paper we describe an approach to the automated specification of procedural textures to be us...
International audienceProcedural noise functions are widely used in Computer Graphics, from off-line...
This report highlights the various steps taken in creating an engine to implement procedurally gener...
Procedural content generation is the act of creating video game content automatically, through algor...
Many computer graphics applications have used procedural noise since the 1980s, but there are still ...
This work deals with Perlin noise function in theoretical and practical way. Procedural textures can...
This work deals with procedural texture generation using programmable graphics pipeline in OpenGL. I...
In this work I'm implementing library for generating basic kinds of noises which I'm also using fo...
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie pr...
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie pr...
The aim of the work is to describe procedural texturing and usage of a noise for creating textures o...
This thesis explores the possibility of exchanging regular textures with procedural textures. It f...
Image textures can easily be created using texture synthesis by example. However, creating procedura...
International audienceWe introduce a novel semi-procedural approach that avoids drawbacks of procedu...
Noise functions are versatile base functions used in many procedural generation methods. They can pr...
In this paper we describe an approach to the automated specification of procedural textures to be us...
International audienceProcedural noise functions are widely used in Computer Graphics, from off-line...
This report highlights the various steps taken in creating an engine to implement procedurally gener...
Procedural content generation is the act of creating video game content automatically, through algor...