Being relatively young, the Swedish video game industry has experienced explosive growth in recent years, surpassing several traditional industries. Exemplified by the purchase of King for approximately three times the price of Volvo, and the fact that one in ten people on the planet has played a Swedish video game. This development notwithstanding, the industry remains academically unexplored, suffering high rates of failure among new businesses, and for many companies, access to capital is problematic. In many ways a unique industry; Reversing traditional business models. involving the community, their customers, during pre-, mid- and post-production combined with companies being born global. Therefore, traditional tools for financial ana...
Purpose - The purpose of this study is to extend the understanding of the business model of video ga...
This study provides a complete coverage of the current status of the video game business and digital...
The games industry was established in the 1970s when Atari introduced arcade video games. The mobile...
Being relatively young, the Swedish video game industry has experienced explosive growth in recent y...
Many Swedish video game companies have in recent years been very successful in terms of share price ...
This thesis explores venture capital (VC) investment criteria on a specific industry, the game indus...
Early-stage investors increasingly impact the surging video game industry. Thus, understanding their...
Video games have grown from only being a hobby activity to a worldwide industry, where the Swedish v...
The aim of this thesis is to identify different types of investors, their goals and what kind of im...
The objective of this thesis is to examine the capital structure of Swedish small and medium sized e...
Research purpose. There are many reasons for which a growing interest in research and analysis of vi...
This essay examines the impact of game releases on the Swedish stock market. As previous research ha...
The Swedish game industry has seen tremendous growth and a global impact in the market. Despite the ...
The State of the Video Game Industry and Potential Implications of Current Business Practices Stephe...
Purpose: To examine how video-game releases affect the share price, and if video-game reviews have a...
Purpose - The purpose of this study is to extend the understanding of the business model of video ga...
This study provides a complete coverage of the current status of the video game business and digital...
The games industry was established in the 1970s when Atari introduced arcade video games. The mobile...
Being relatively young, the Swedish video game industry has experienced explosive growth in recent y...
Many Swedish video game companies have in recent years been very successful in terms of share price ...
This thesis explores venture capital (VC) investment criteria on a specific industry, the game indus...
Early-stage investors increasingly impact the surging video game industry. Thus, understanding their...
Video games have grown from only being a hobby activity to a worldwide industry, where the Swedish v...
The aim of this thesis is to identify different types of investors, their goals and what kind of im...
The objective of this thesis is to examine the capital structure of Swedish small and medium sized e...
Research purpose. There are many reasons for which a growing interest in research and analysis of vi...
This essay examines the impact of game releases on the Swedish stock market. As previous research ha...
The Swedish game industry has seen tremendous growth and a global impact in the market. Despite the ...
The State of the Video Game Industry and Potential Implications of Current Business Practices Stephe...
Purpose: To examine how video-game releases affect the share price, and if video-game reviews have a...
Purpose - The purpose of this study is to extend the understanding of the business model of video ga...
This study provides a complete coverage of the current status of the video game business and digital...
The games industry was established in the 1970s when Atari introduced arcade video games. The mobile...