Learning to read body language is something we do throughout our whole life. It is a complex non-verbal language that can express more than words. In this study we investigate the possibility to use only body language to portray emotions to the viewer. In a background of a game project we have used a character that has his face covered, therefore, facial expression is not visible during the online survey, which we used as a method for our investigation. As a foundation we have created four character animations to portray anger, frustration, exhaustion and hurt. To find the answer if it is possible to recognize those five emotions in the character animations survey, participants were obligated to name the emotion expressed on each of the vid...
Graphical self-report tools are increasingly used to collect dataon users’ emotional responses to pr...
Animation is a process of creating an illusion of movement by displaying a series of static images. ...
Interaction between people and virtual characters through digital and electronic devices is a realit...
Learning to read body language is something we do throughout our whole life. It is a complex non-ver...
Animators are so often taught more about how to perfect their animations than toconsider what it is ...
[[abstract]]At present, the existing learning direction and mode, mostly biased Out of date traditio...
It has been shown that humans are sensitive to the portrayal of emotions for virtual characters. How...
Abstract. A truly realistic virtual environment for simulation would require human characters to dis...
The challenge of communicating emotional content to an audience via animated characters has existed ...
While much is known about the appearance and human perception of emotional facial expressions, resea...
UnrestrictedBelievably animated virtual human characters appear in many diverse fields of computer s...
Humans can recognize emotions expressed through body motion with high accuracy even when the stimuli...
This study examined if there is a difference in viewer perception of computer animated character fac...
Characters are vital to large video game worlds as they bring a sense of life to the world. However,...
Abstract. The current state of the art virtual characters fall far short of characters produced by s...
Graphical self-report tools are increasingly used to collect dataon users’ emotional responses to pr...
Animation is a process of creating an illusion of movement by displaying a series of static images. ...
Interaction between people and virtual characters through digital and electronic devices is a realit...
Learning to read body language is something we do throughout our whole life. It is a complex non-ver...
Animators are so often taught more about how to perfect their animations than toconsider what it is ...
[[abstract]]At present, the existing learning direction and mode, mostly biased Out of date traditio...
It has been shown that humans are sensitive to the portrayal of emotions for virtual characters. How...
Abstract. A truly realistic virtual environment for simulation would require human characters to dis...
The challenge of communicating emotional content to an audience via animated characters has existed ...
While much is known about the appearance and human perception of emotional facial expressions, resea...
UnrestrictedBelievably animated virtual human characters appear in many diverse fields of computer s...
Humans can recognize emotions expressed through body motion with high accuracy even when the stimuli...
This study examined if there is a difference in viewer perception of computer animated character fac...
Characters are vital to large video game worlds as they bring a sense of life to the world. However,...
Abstract. The current state of the art virtual characters fall far short of characters produced by s...
Graphical self-report tools are increasingly used to collect dataon users’ emotional responses to pr...
Animation is a process of creating an illusion of movement by displaying a series of static images. ...
Interaction between people and virtual characters through digital and electronic devices is a realit...