Students motivation is a problem for a lot of Swedish elementary school students today and it affects results negatively. In this paper we try to identify students attitude towards Digital Badges, a concept used for increasing motivation in video games, and what teachers think about the concept. We also find out how to design Digital Badges in education for elementary school. Based on current research about gamification and motivational theories we create a digital exam for students to try. After that we conducted focus groups with the students in which we discussed their perception and what their attitudes towards Digital Badges was. We also conducted interviews with teachers and, combined with the results from the focus groups, the result...
Digital open badges describe in detail the expertise and professional competencies achieved in digit...
During a three-year study, 32% (n=67) in 2015, 16% (n=44) in 2016 and 55% (n=161) of students in 20...
The aim of this essay is to examine how digital media are used during English teaching in Sweden for...
Students motivation is a problem for a lot of Swedish elementary school students today and it affect...
Society today is characterized by the transforming effect IT has had, the majority of the activities...
The purpose of incorporating digital educational games in educational settings is to engage the stud...
In this master thesis the concept Mænage School was created based upon theories about serious games,...
Digital Learning Badges are forms of positive reinforcement which can be used to increase student’s ...
There has been much hype in relation to the emergence of digital badging in education. This paper se...
While gamification, the use of game design elements in non-game contexts, has been put forth as one ...
Digital badges are quickly becoming an appropriate, easy and efficient way for educators, community ...
Earlier research has shown that combining education with entertainment can improve students motivati...
Digital open badges describe in detail the expertise and professional competencies achieved in digit...
Gamification involves the use of game design features and methods in non-game situations to increase...
Background. Programming is a challenging and highly important topic for introducing learners to our ...
Digital open badges describe in detail the expertise and professional competencies achieved in digit...
During a three-year study, 32% (n=67) in 2015, 16% (n=44) in 2016 and 55% (n=161) of students in 20...
The aim of this essay is to examine how digital media are used during English teaching in Sweden for...
Students motivation is a problem for a lot of Swedish elementary school students today and it affect...
Society today is characterized by the transforming effect IT has had, the majority of the activities...
The purpose of incorporating digital educational games in educational settings is to engage the stud...
In this master thesis the concept Mænage School was created based upon theories about serious games,...
Digital Learning Badges are forms of positive reinforcement which can be used to increase student’s ...
There has been much hype in relation to the emergence of digital badging in education. This paper se...
While gamification, the use of game design elements in non-game contexts, has been put forth as one ...
Digital badges are quickly becoming an appropriate, easy and efficient way for educators, community ...
Earlier research has shown that combining education with entertainment can improve students motivati...
Digital open badges describe in detail the expertise and professional competencies achieved in digit...
Gamification involves the use of game design features and methods in non-game situations to increase...
Background. Programming is a challenging and highly important topic for introducing learners to our ...
Digital open badges describe in detail the expertise and professional competencies achieved in digit...
During a three-year study, 32% (n=67) in 2015, 16% (n=44) in 2016 and 55% (n=161) of students in 20...
The aim of this essay is to examine how digital media are used during English teaching in Sweden for...