This study examines gambling and problem gambling among gaming venue staff and provides a quantitative analysis that is directly comparable to the general population. A sample of 511 staff from casinos, hotels, and clubs in Queensland, Australia completed a questionnaire. Results indicate that employees exceed the average for gambling participation, regular gambling, and usual gambling duration for every type of gambling for which comparisons could be made. Problem gambling rates amongst staff were 9.6 times higher than for the Queensland population. Problem and moderate-risk gamblers were typically males who worked around gambling facilities and assisted patrons with gambling. A substantial proportion of problem and moderate-risk gamblers ...
In this article the authors explore the challenges experienced by gaming venue employees in Queensla...
In this article the authors explore the challenges experienced by gaming venue employees in Queensla...
This study investigates whether customer contact employees can identify difficulties in managing gam...
This study examines gambling and problem gambling among gaming venue staff and provides a quantitati...
Ready accessibility to gambling suggests employees in gaming venues may be an at-risk group for gamb...
This study, funded by the Responsible Gambling Grants Program of the Queensland Government, focuses ...
ln recent years, gaming venues have devoted considerable resources to lowering their patrons\u27 ris...
This paper reports on the second stage of a multi-stage qualitative study into gambling by gaming ve...
Having a stable healthy workforce is beneficial for the gambling industry, yet this workforce has co...
This paper reports on Stage One of a project examining the gambling behaviour of employees in Queens...
This paper reports on one stage of a large qualitative research project examining the gambling behav...
This study examined how frontline hospitality staff respond to patrons with gambling problems in gam...
This study examined how frontline hospitality staff respond to patrons with gambling problems in gam...
This paper reports on a research project into workplace influences on the gambling behaviour of gami...
Staff in gaming venues are increasingly expected to identify people with possible gambling problems ...
In this article the authors explore the challenges experienced by gaming venue employees in Queensla...
In this article the authors explore the challenges experienced by gaming venue employees in Queensla...
This study investigates whether customer contact employees can identify difficulties in managing gam...
This study examines gambling and problem gambling among gaming venue staff and provides a quantitati...
Ready accessibility to gambling suggests employees in gaming venues may be an at-risk group for gamb...
This study, funded by the Responsible Gambling Grants Program of the Queensland Government, focuses ...
ln recent years, gaming venues have devoted considerable resources to lowering their patrons\u27 ris...
This paper reports on the second stage of a multi-stage qualitative study into gambling by gaming ve...
Having a stable healthy workforce is beneficial for the gambling industry, yet this workforce has co...
This paper reports on Stage One of a project examining the gambling behaviour of employees in Queens...
This paper reports on one stage of a large qualitative research project examining the gambling behav...
This study examined how frontline hospitality staff respond to patrons with gambling problems in gam...
This study examined how frontline hospitality staff respond to patrons with gambling problems in gam...
This paper reports on a research project into workplace influences on the gambling behaviour of gami...
Staff in gaming venues are increasingly expected to identify people with possible gambling problems ...
In this article the authors explore the challenges experienced by gaming venue employees in Queensla...
In this article the authors explore the challenges experienced by gaming venue employees in Queensla...
This study investigates whether customer contact employees can identify difficulties in managing gam...