<i>Aim:</i> To investigate co-occurrence and shared personality characteristics of problematic computer gaming, problematic gambling and substance use. <i>Methods:</i> Cross-sectional survey data were collected from 2,553 German students aged 12–25 years. Self-report measures of substance use (alcohol, tobacco and cannabis), problematic gambling (South Oaks Gambling Screen – Revised for Adolescents, SOGS-RA), problematic computer gaming (Video Game Dependency Scale, KFN-CSAS-II), and of twelve different personality characteristics were obtained. <i>Results:</i> Analyses revealed positive correlations between tobacco, alcohol and cannabis use and a smaller positive correlation between problematic gambling and problematic computer gaming. Pro...
Background: Gambling within the world of gaming is an emerging phenomenon that may share common conc...
Objective. We studied the prevalences of video game use (VGU) and addiction (VGA) in gambling disord...
The primary aims of this study were to examine the prevalence of personality disorders in problem ga...
The aim of the present study was to explore which psychosocial predictors are associated with differ...
Background: Behavioral addictions, particularly so-called online addictions, have become a highly ac...
Aims: The current study explored the nature of problematic (addictive) video gaming (PVG) and the as...
The current study aimed to investigate associations between gaming and different patterns of problem...
(1) Background: Internet gaming disorder (IGD) shares many similarities with substance use disorder ...
Background: The fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) i...
Background: There are a wide range of negative effects associated with both substance use disorders ...
Gambling addiction has often been associated with fast cycle games such as gaming machines rather th...
Objective: We studied the prevalences of video game use (VGU) and addiction (VGA) in gambling disord...
Background and aims: Changes in the nomenclature of addictions suggest a significant shift in the co...
Although the general public appears to have embraced the term 'videogame addiction', the scientific ...
Although gambling disorder (GD) criteria do not explicitly address craving, it has received increase...
Background: Gambling within the world of gaming is an emerging phenomenon that may share common conc...
Objective. We studied the prevalences of video game use (VGU) and addiction (VGA) in gambling disord...
The primary aims of this study were to examine the prevalence of personality disorders in problem ga...
The aim of the present study was to explore which psychosocial predictors are associated with differ...
Background: Behavioral addictions, particularly so-called online addictions, have become a highly ac...
Aims: The current study explored the nature of problematic (addictive) video gaming (PVG) and the as...
The current study aimed to investigate associations between gaming and different patterns of problem...
(1) Background: Internet gaming disorder (IGD) shares many similarities with substance use disorder ...
Background: The fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) i...
Background: There are a wide range of negative effects associated with both substance use disorders ...
Gambling addiction has often been associated with fast cycle games such as gaming machines rather th...
Objective: We studied the prevalences of video game use (VGU) and addiction (VGA) in gambling disord...
Background and aims: Changes in the nomenclature of addictions suggest a significant shift in the co...
Although the general public appears to have embraced the term 'videogame addiction', the scientific ...
Although gambling disorder (GD) criteria do not explicitly address craving, it has received increase...
Background: Gambling within the world of gaming is an emerging phenomenon that may share common conc...
Objective. We studied the prevalences of video game use (VGU) and addiction (VGA) in gambling disord...
The primary aims of this study were to examine the prevalence of personality disorders in problem ga...