<p>(A) Comparison on the Cycle topology with all human players between experiments conducted early in our study and at the end of our study. (B) Average contribution levels as a function of how many times an individual has played.</p
Mean and standard error of hit-item proportion in each time-block compared to the baseline score. A....
<p>The neuron is trained in a maximum number of 500 epochs to correctly memorize a set of 10 spike p...
Estimates of the rate of change of response accuracy for humans, measured in log-odds units of proba...
This study examines the effect on learning of repeated plays of the simuiation game "Trade and ...
In this article we evaluate the statistical evidence that a population of students learn about the s...
(A) The contribution of serial hypothesis testing (SHT) was inversely correlated with reaction time ...
The paper documents the results from an experiment on peer effects in learning processes. The experi...
<p>Scatter plots of population hit rate and response time in the first versus last segment of trials...
<p>(A) The surface visualization of all 13 ROIs with node sizes indicating their relative value of ....
<p>Dashes indicate the average time each subject took to complete that task. Notice in general the d...
<p>Learning curves for the 5 different experimental conditions (<i>Black lines</i>: aggregate number...
<p>Each learning Δ represents the gain or loss observed in the number of errors committed over 10 ha...
Different columns correspond to different frequencies of environmental change (f) and different rows...
<p>(A) The surface visualization of all 12 ROIs with node sizes indicating their relative value of ....
<p>(Left) On average, Go stimuli took significantly longer to learn than No Go stimuli. (Right) Erro...
Mean and standard error of hit-item proportion in each time-block compared to the baseline score. A....
<p>The neuron is trained in a maximum number of 500 epochs to correctly memorize a set of 10 spike p...
Estimates of the rate of change of response accuracy for humans, measured in log-odds units of proba...
This study examines the effect on learning of repeated plays of the simuiation game "Trade and ...
In this article we evaluate the statistical evidence that a population of students learn about the s...
(A) The contribution of serial hypothesis testing (SHT) was inversely correlated with reaction time ...
The paper documents the results from an experiment on peer effects in learning processes. The experi...
<p>Scatter plots of population hit rate and response time in the first versus last segment of trials...
<p>(A) The surface visualization of all 13 ROIs with node sizes indicating their relative value of ....
<p>Dashes indicate the average time each subject took to complete that task. Notice in general the d...
<p>Learning curves for the 5 different experimental conditions (<i>Black lines</i>: aggregate number...
<p>Each learning Δ represents the gain or loss observed in the number of errors committed over 10 ha...
Different columns correspond to different frequencies of environmental change (f) and different rows...
<p>(A) The surface visualization of all 12 ROIs with node sizes indicating their relative value of ....
<p>(Left) On average, Go stimuli took significantly longer to learn than No Go stimuli. (Right) Erro...
Mean and standard error of hit-item proportion in each time-block compared to the baseline score. A....
<p>The neuron is trained in a maximum number of 500 epochs to correctly memorize a set of 10 spike p...
Estimates of the rate of change of response accuracy for humans, measured in log-odds units of proba...