<p>Experiment 2 means and statistics for mood assessment, task compliance, game enjoyment and difficulty for the 10-min experimental manipulation which did not differ between conditions.</p
<p>Statistically significant effects and interactions observed in the second experimental session.</...
<p>Includes proportion of Hits (responding <i>different</i> on change trials) and False Alarms (resp...
<p>Results of Experiment 2, presented separately for the task switching and dual task groups, along ...
<p>Experiment 1 means and statistics for mood assessment, task compliance, game enjoyment and diffic...
<p>Experiment 2 means and statistics for age and baseline assessments indicating experimental condit...
<p>Experiment 1 means and statistics for age and baseline assessments indicating experimental condit...
<p>Experiment 2: Descriptive and comparative analysis of the counterfactual thoughts generation.</p
Results of the psychological measurements for the low-threat and high-threat groups in Experiment 2....
Experiment 2, concept type conditions: An overview of the statistical analyses.</p
<p>Mean self-perception ratings of human traits across conditions in Experiment 2.</p
Outcome variables during experimentation 1, experimentation 2 and no-intervention.</p
<p>Change in sports and sales team performance between Time 1 and Time 2 as a function of condition ...
<p>Experiment 2a and Experiment 2b demographic characteristics, comparisons across experiment and mo...
Results of the experimental effects on accuracy and performance variability both in Experiment 1 and...
Percentage of participants that judged each posture as won a game in Experiment 2.</p
<p>Statistically significant effects and interactions observed in the second experimental session.</...
<p>Includes proportion of Hits (responding <i>different</i> on change trials) and False Alarms (resp...
<p>Results of Experiment 2, presented separately for the task switching and dual task groups, along ...
<p>Experiment 1 means and statistics for mood assessment, task compliance, game enjoyment and diffic...
<p>Experiment 2 means and statistics for age and baseline assessments indicating experimental condit...
<p>Experiment 1 means and statistics for age and baseline assessments indicating experimental condit...
<p>Experiment 2: Descriptive and comparative analysis of the counterfactual thoughts generation.</p
Results of the psychological measurements for the low-threat and high-threat groups in Experiment 2....
Experiment 2, concept type conditions: An overview of the statistical analyses.</p
<p>Mean self-perception ratings of human traits across conditions in Experiment 2.</p
Outcome variables during experimentation 1, experimentation 2 and no-intervention.</p
<p>Change in sports and sales team performance between Time 1 and Time 2 as a function of condition ...
<p>Experiment 2a and Experiment 2b demographic characteristics, comparisons across experiment and mo...
Results of the experimental effects on accuracy and performance variability both in Experiment 1 and...
Percentage of participants that judged each posture as won a game in Experiment 2.</p
<p>Statistically significant effects and interactions observed in the second experimental session.</...
<p>Includes proportion of Hits (responding <i>different</i> on change trials) and False Alarms (resp...
<p>Results of Experiment 2, presented separately for the task switching and dual task groups, along ...