In this paper we propose a simple model for the coupling behavior of the human spine for an inverse kinematics framework. Our spine model exhibits anatomically correct motions of the vertebrae of virtual mannequins by coupling standard swing and revolute joint models. The adjustement of the joints is made with several simple (in)equality constraints, resulting in a reduction of the solution space dimensionality for the inverse kinematics solver. By reducing the solution space dimensionality to feasible spine shapes, we prevent the inverse kinematics algorithm from providing infeasible postures for the spine.In this paper, we exploit how to apply these simple constraints to the human spine by a strict decoupling of the swing and torsion mo...
Creating realistic human movement is a time consuming and labour intensive task. The major difficult...
This paper studies how biomechanical multibody models of scoliosis can neglect the changes of spinal...
Our goal is to reproduce a human figure\u27s motion with a computer simulated human figure: Given a ...
An inverse kinematic model is presented that was employed to determine the optimum intervertebral jo...
In order to advance current human figure motion models, a more realistic model of the body must incl...
The computer is getting more powerful every day and creating animations for a 3D model ”on the fly...
An inverse kinematic model which was employed to determine an optimal intervertebral joint configura...
In this paper, we describe a novel parallelizable method for the fast computation of inverse kinemat...
International audienceHuman-like characters can be modeled by suitable skeletal structures, which ba...
Inverse kinematics is commonly applied to compute the resulting movement of an avatar for a prescri...
Creating realistic human movement is a time consuming and labour intensive task. The major difficult...
In order to advance current human figure motion models, a more realistic model of the body must incl...
A special humanoid neck with low motion noise requirements yields a cable-driven parallel mechanism ...
In order to study human motion in biomechanical applications, a critical component is to accurately...
A simple inverse kinematics procedure is proposed for a seven degree of freedom model of the human a...
Creating realistic human movement is a time consuming and labour intensive task. The major difficult...
This paper studies how biomechanical multibody models of scoliosis can neglect the changes of spinal...
Our goal is to reproduce a human figure\u27s motion with a computer simulated human figure: Given a ...
An inverse kinematic model is presented that was employed to determine the optimum intervertebral jo...
In order to advance current human figure motion models, a more realistic model of the body must incl...
The computer is getting more powerful every day and creating animations for a 3D model ”on the fly...
An inverse kinematic model which was employed to determine an optimal intervertebral joint configura...
In this paper, we describe a novel parallelizable method for the fast computation of inverse kinemat...
International audienceHuman-like characters can be modeled by suitable skeletal structures, which ba...
Inverse kinematics is commonly applied to compute the resulting movement of an avatar for a prescri...
Creating realistic human movement is a time consuming and labour intensive task. The major difficult...
In order to advance current human figure motion models, a more realistic model of the body must incl...
A special humanoid neck with low motion noise requirements yields a cable-driven parallel mechanism ...
In order to study human motion in biomechanical applications, a critical component is to accurately...
A simple inverse kinematics procedure is proposed for a seven degree of freedom model of the human a...
Creating realistic human movement is a time consuming and labour intensive task. The major difficult...
This paper studies how biomechanical multibody models of scoliosis can neglect the changes of spinal...
Our goal is to reproduce a human figure\u27s motion with a computer simulated human figure: Given a ...