In this article, the successful implementation of a development cycle for a physics teaching package based on game-like virtual reality software is reported. The cycle involved several iterations of evaluating students' use of the package followed by instructional and software development. The evaluation used a variety of techniques, including ethnographic observation, surveys, student focus groups and conventional assessment. The teaching package included a laboratory manual, instructional support materials and the Real Time Relativity software that simulates a world obeying special relativistic physics. Although the iterative development cycle was time consuming and costly, it gave rise to substantial improvements in the software user int...
ABSTRACT: This article describes a tutorial system prototype using virtual reality as a means for le...
Virtual reality (VR) technology opens a vast opportunity to be applied in the field of education. Th...
This dissertation explores the effectiveness of VR as an instructional tool in formal educational se...
We present a study of student learning through the use of virtual reality. A software package is us...
A teaching package has been developed centered around a relativistic virtual reality. It introduces ...
Virtual reality (VR) technology the third era in the Human-Computer Interaction (HCI) opens a vast o...
Much of modern science explores domains outside the experiential world of students. In these situati...
Virtual reality (VR) has reached a point of development where its accessibility and immersion is suf...
Students who are mostly visual-spacial learners (i.e., who prefer to understand the world through th...
International audienceSpecial Relativity, as introduced by Einstein, is regarded as one of the most ...
We present an investigation of game-like simulations for physics teaching. We report on the effectiv...
The term “Virtual Reality” currently refers to a profound sensory immersion of the user in a synthet...
Many scientific domains deal with abstract and multidimensional phenomena, and students often strugg...
The objective of this research was to create a Virtual Reality (VR) Learning Experience using Unreal...
Virtual reality (VR) is already providing the ability for students to have direct interactions with ...
ABSTRACT: This article describes a tutorial system prototype using virtual reality as a means for le...
Virtual reality (VR) technology opens a vast opportunity to be applied in the field of education. Th...
This dissertation explores the effectiveness of VR as an instructional tool in formal educational se...
We present a study of student learning through the use of virtual reality. A software package is us...
A teaching package has been developed centered around a relativistic virtual reality. It introduces ...
Virtual reality (VR) technology the third era in the Human-Computer Interaction (HCI) opens a vast o...
Much of modern science explores domains outside the experiential world of students. In these situati...
Virtual reality (VR) has reached a point of development where its accessibility and immersion is suf...
Students who are mostly visual-spacial learners (i.e., who prefer to understand the world through th...
International audienceSpecial Relativity, as introduced by Einstein, is regarded as one of the most ...
We present an investigation of game-like simulations for physics teaching. We report on the effectiv...
The term “Virtual Reality” currently refers to a profound sensory immersion of the user in a synthet...
Many scientific domains deal with abstract and multidimensional phenomena, and students often strugg...
The objective of this research was to create a Virtual Reality (VR) Learning Experience using Unreal...
Virtual reality (VR) is already providing the ability for students to have direct interactions with ...
ABSTRACT: This article describes a tutorial system prototype using virtual reality as a means for le...
Virtual reality (VR) technology opens a vast opportunity to be applied in the field of education. Th...
This dissertation explores the effectiveness of VR as an instructional tool in formal educational se...