This is the author accepted manuscript. The final version is available from SAGE Publications via the DOI in this record.Introduction We conducted a survey amongst families of children with cerebral palsy to ascertain the ownership and therapeutic use and poten tial of commercial games consoles to improve motor function. Method Three hundred families in South East England were identified through clinical records, and were requested to complete an anonymised questionnaire. Results A total of 61 families (20% response) returned a completed questionnaire with 41 (68%) identified males and 19 (32%) identified females with cerebral palsy, with a mean age of 11 years 5 months (SD 3Y 7M). The large majority of families, 59 (97%), owned a commercia...
Background The use of virtual reality systems in the motor rehabilitation of children with cerebral...
Objective: In this study, it was analyzed the use of the videogame console Nintendo Wii™ as a motor ...
Cerebral palsy (CP) is a common disability with its onset in childhood, resulting from a non-progres...
Introduction: We conducted a survey amongst families of children with cerebral palsy (CP) to ascerta...
This is the author accepted manuscript. The final version is available from Taylor & Francis via the...
OBJECTIVE: The objective of this selective EBM review is to determine whether or not video game-base...
Purpose: Evidence is increasing for effective virtual reality therapy for motor rehabilitation for c...
This is the final version. Available on open access from Taylor & Francis via the DOI in this record...
OBJECTIVE: To evaluate the potential of using Nindendo Wii, a commercially available gaming console...
which permits unrestricted use, distribution, and reproduction in any medium, provided the original ...
Objective. The purpose of this pilot study was to determine whether Super Pop VR, a low-cost virtual...
Aims: To compare changes in gross motor skills and functional mobility between ambulatory children w...
Cerebral Palsy (CP) is the most common condition leading to severe motor impairment in children. Chi...
Background The use of virtual reality systems in the motor rehabilitation of children with cerebral...
Objective: In this study, it was analyzed the use of the videogame console Nintendo Wii™ as a motor ...
Cerebral palsy (CP) is a common disability with its onset in childhood, resulting from a non-progres...
Introduction: We conducted a survey amongst families of children with cerebral palsy (CP) to ascerta...
This is the author accepted manuscript. The final version is available from Taylor & Francis via the...
OBJECTIVE: The objective of this selective EBM review is to determine whether or not video game-base...
Purpose: Evidence is increasing for effective virtual reality therapy for motor rehabilitation for c...
This is the final version. Available on open access from Taylor & Francis via the DOI in this record...
OBJECTIVE: To evaluate the potential of using Nindendo Wii, a commercially available gaming console...
which permits unrestricted use, distribution, and reproduction in any medium, provided the original ...
Objective. The purpose of this pilot study was to determine whether Super Pop VR, a low-cost virtual...
Aims: To compare changes in gross motor skills and functional mobility between ambulatory children w...
Cerebral Palsy (CP) is the most common condition leading to severe motor impairment in children. Chi...
Background The use of virtual reality systems in the motor rehabilitation of children with cerebral...
Objective: In this study, it was analyzed the use of the videogame console Nintendo Wii™ as a motor ...
Cerebral palsy (CP) is a common disability with its onset in childhood, resulting from a non-progres...