© 2018 Informa UK Limited, trading as Taylor & Francis Group ‘Many worlds’ is a short narrative live-action film written and directed so as to provide multiple linear routes through the plot to one of four endings, and designed for showing in a cinema environment. At two points during the film, decisions are made based on audience bio-signals as to which plot route to take. The use of bio-signals is to allow the audience to remain immersed in the film, rather than explicitly selecting plot direction. Four audience members have a bio-signal measured sensor for each person: ECG (heart rate), EMG (muscle tension), EEG (‘brain waves’) and Galvanic Skin Response (perspiration). The four are interpreted as a single average of emotional arousal. ‘...
© 2015 ACM. We present a study of how filmmakers collected and visualized physiological data - "biod...
A users interaction with a film typically involves a One Way Affect (1WA), in which the film being c...
The majority of the applications of Brain-Computer Interfaces (BCIs) in the arts and entertainment u...
‘Many worlds’ is a short narrative live-action film written and directed so as to provide multiple l...
In a world full of sensors that gather personal data and digital solutions that use these data to pr...
Interactive films have been around for almost a century, yet they have suffered repeatedly from crit...
International audienceInnovative art forms emerge along with the development of new materials for di...
We describe a study conducted to investigate the potential correlations between human subject respo...
While many still consider interactive movies an unrealistic idea, current delivery platforms like Ne...
As we identify with characters on screen, we simulate their emotions and thoughts. This is accompani...
The beginning of the 21st century saw the emergence of neurocinematics, the neuroscience of film, as...
Emotional interactive movie is a kind of film unfolding in different ways according to the emotion t...
In today’s world, where our attention span is decreasing like the average shot length of a blockbust...
Summarising or generating trailers for films or movies involves finding the highlights within those ...
We outline general theoretical and practical implications of what we promote as enactive cinema for ...
© 2015 ACM. We present a study of how filmmakers collected and visualized physiological data - "biod...
A users interaction with a film typically involves a One Way Affect (1WA), in which the film being c...
The majority of the applications of Brain-Computer Interfaces (BCIs) in the arts and entertainment u...
‘Many worlds’ is a short narrative live-action film written and directed so as to provide multiple l...
In a world full of sensors that gather personal data and digital solutions that use these data to pr...
Interactive films have been around for almost a century, yet they have suffered repeatedly from crit...
International audienceInnovative art forms emerge along with the development of new materials for di...
We describe a study conducted to investigate the potential correlations between human subject respo...
While many still consider interactive movies an unrealistic idea, current delivery platforms like Ne...
As we identify with characters on screen, we simulate their emotions and thoughts. This is accompani...
The beginning of the 21st century saw the emergence of neurocinematics, the neuroscience of film, as...
Emotional interactive movie is a kind of film unfolding in different ways according to the emotion t...
In today’s world, where our attention span is decreasing like the average shot length of a blockbust...
Summarising or generating trailers for films or movies involves finding the highlights within those ...
We outline general theoretical and practical implications of what we promote as enactive cinema for ...
© 2015 ACM. We present a study of how filmmakers collected and visualized physiological data - "biod...
A users interaction with a film typically involves a One Way Affect (1WA), in which the film being c...
The majority of the applications of Brain-Computer Interfaces (BCIs) in the arts and entertainment u...