The aim of this essay was to examine chat communication in the World of Warcraft on-line interactive game in order to place the chat on the formal/informal continuum using speech and writing as extremes, as well as to examine the linguistic context of the chat situation within a broadly Hallidayian perspective and tenor of the participants. A corpus of 3675 words was gathered from the game on the realm or game server of Bloodfeather. The data was analysed by counting the frequency of a few selected linguistic features and compared with examples of speech and writing. The research showed that the chat in World of Warcraft was highly informal and would on the continuum be placed as more informal than the speech extract used for comparison. Th...
The aim of this essay is to determine where on a continuum between speech and writingwritten compute...
Abstract: This paper describes the visualization of chat log data in the massively multiplayer onlin...
Multiplayer online games form complex semiotic ecologies that include game-generated texts, player-t...
The aim of this essay was to examine chat communication in the World of Warcraft on-line interactive...
sociolinguisticspowersolidarityVirtual worlds such as the online multiplayer game World of Warcraft ...
Virtual worlds such as the online multiplayer game World of Warcraft have become popular spaces for ...
The aim of this study is to examine the language from a small sample of texts from the chat channels...
Discourse in World of Warcraft poses interesting insights for the organization of conversation in te...
Internet usage continues to increase and people spend more time chatting and forming friendships onl...
This essay is predominantly a qualitative piece of research by which I mean it is mainly based on my...
The aim of this study is to analyse the language used in chat channels of World of Warcraft to illus...
This work explores the use of multimodal communication in a community of expert World of Warcraft® p...
© 2014 Dr. Sarinya KhattiyaThe intent of this study is to examine computer-mediated discourse (CMD) ...
RefereedWe examine learning culture in a popular online game, World of Warcraft. We analyze the way ...
As the world becomes more connected with the internet, so evolves our methods of communication. One ...
The aim of this essay is to determine where on a continuum between speech and writingwritten compute...
Abstract: This paper describes the visualization of chat log data in the massively multiplayer onlin...
Multiplayer online games form complex semiotic ecologies that include game-generated texts, player-t...
The aim of this essay was to examine chat communication in the World of Warcraft on-line interactive...
sociolinguisticspowersolidarityVirtual worlds such as the online multiplayer game World of Warcraft ...
Virtual worlds such as the online multiplayer game World of Warcraft have become popular spaces for ...
The aim of this study is to examine the language from a small sample of texts from the chat channels...
Discourse in World of Warcraft poses interesting insights for the organization of conversation in te...
Internet usage continues to increase and people spend more time chatting and forming friendships onl...
This essay is predominantly a qualitative piece of research by which I mean it is mainly based on my...
The aim of this study is to analyse the language used in chat channels of World of Warcraft to illus...
This work explores the use of multimodal communication in a community of expert World of Warcraft® p...
© 2014 Dr. Sarinya KhattiyaThe intent of this study is to examine computer-mediated discourse (CMD) ...
RefereedWe examine learning culture in a popular online game, World of Warcraft. We analyze the way ...
As the world becomes more connected with the internet, so evolves our methods of communication. One ...
The aim of this essay is to determine where on a continuum between speech and writingwritten compute...
Abstract: This paper describes the visualization of chat log data in the massively multiplayer onlin...
Multiplayer online games form complex semiotic ecologies that include game-generated texts, player-t...