The aim of this essay is to distinguish whether the activity of playing video and online computer games as a leisure activity could be considered to be a learning situation. With the focus on vocabulary, this study investigates the possibility that gamers could improve their language proficiency while playing video and online computer games. The methodology is based on qualitative observations (Patel & Davidson 2011) and on interviews with seven players of five different games. The observations mainly considered the vocabulary used in the games and how the players used the English language while playing. The interviews are constructed with the methodology mentioned by Kylén (2004). The interview questions aimed to answer if the players ...
Today we live in a global world, where English has become easily accessible through the internet. Pu...
© 2020, Association for the Advancement of Computing in Education. All rights reserved.The aim of th...
Today we live in a global world, where English has become easily accessible through the internet. Pu...
The aim of this essay is to distinguish whether the activity of playing video and online computer ga...
The video game industry is one of the fastest growing markets in the world today. The fact that play...
The video game industry is one of the fastest growing markets in the world today. The fact that play...
Research has shown the potential of employing video game platforms for second language acquisition. ...
Playing video games is an activity that takes up an increasing amount of children’s and adolescent’s...
Abstract: Online games are one of the keys for learning and acquiring vocabulary by creating an inte...
Playing video games is an activity that takes up an increasing amount of children’s and adolescent’s...
Today, English is the most studied second language, being used in academia, international relations,...
As information and communication technology (ICT) plays more important role in recent years, the use...
Many English as a foreign language (EFL) learners worldwide spend hours playing commercial-off-the-s...
The purpose of this study is to gain a better understanding of the usefulness of online videogames f...
The purpose of this study is to gain a better understanding of the usefulness of online videogames f...
Today we live in a global world, where English has become easily accessible through the internet. Pu...
© 2020, Association for the Advancement of Computing in Education. All rights reserved.The aim of th...
Today we live in a global world, where English has become easily accessible through the internet. Pu...
The aim of this essay is to distinguish whether the activity of playing video and online computer ga...
The video game industry is one of the fastest growing markets in the world today. The fact that play...
The video game industry is one of the fastest growing markets in the world today. The fact that play...
Research has shown the potential of employing video game platforms for second language acquisition. ...
Playing video games is an activity that takes up an increasing amount of children’s and adolescent’s...
Abstract: Online games are one of the keys for learning and acquiring vocabulary by creating an inte...
Playing video games is an activity that takes up an increasing amount of children’s and adolescent’s...
Today, English is the most studied second language, being used in academia, international relations,...
As information and communication technology (ICT) plays more important role in recent years, the use...
Many English as a foreign language (EFL) learners worldwide spend hours playing commercial-off-the-s...
The purpose of this study is to gain a better understanding of the usefulness of online videogames f...
The purpose of this study is to gain a better understanding of the usefulness of online videogames f...
Today we live in a global world, where English has become easily accessible through the internet. Pu...
© 2020, Association for the Advancement of Computing in Education. All rights reserved.The aim of th...
Today we live in a global world, where English has become easily accessible through the internet. Pu...