The aim of this essay is to investigate the function and development of non-player characters (NPC) in the TV/computer game Dragon Age: Origins. The NPCs are analysed in order to see if their development is affected by the player character’s (PC) background and interactions. The game’s ethics is also investigated by studying how the NPCs treat the PC and what significance they give to his background and actions. The results show that the NPCs are affected by the PC’s interactions, and furthermore, that they are round characters, which is unusual in TV/computer games. The NPC Alistair and the PC are vital for the game’s story, while the NPCs Leliana and Morrigan have a moral and psychological function. The NPCs are moral indicators and by ei...
This exploratory study was designed to examine how players make moral choices in video games and wha...
Games including meaningful narratives and moral decisions have become increasingly popular. This cas...
Morality systems in computer role-playing games (CRPGs) are a characteristic feature of the genre. A...
The aim of this essay is to investigate the function and development of non-player characters (NPC) ...
This work offers a set of design principles that might be useful to develop non-player characters (N...
For the longest time, the concept of heroes and villains has been treated as opposites. Despite this...
For the longest time, the concept of heroes and villains has been treated as opposites. Despite this...
This thesis investigates the relationship between player and video game through player-character rel...
In search of a more narrative-embedded approach to communication between players of video games, th...
This study deals with the question in which extent non-player characters (NPCs), in the practice of ...
This paper takes a look at two non-player characters in the game Dragon Age Origins and analyzes if ...
The aim of this study is to analyse the relationship that can be formed between player and video gam...
The focus of this thesis is research of interaction which takes place between players and computer g...
This thesis is an examination of interactive role-playing game Dragon Age II (2011), by video game s...
This thesis is focused on ethical aspects of interaction between players and virtual computer game w...
This exploratory study was designed to examine how players make moral choices in video games and wha...
Games including meaningful narratives and moral decisions have become increasingly popular. This cas...
Morality systems in computer role-playing games (CRPGs) are a characteristic feature of the genre. A...
The aim of this essay is to investigate the function and development of non-player characters (NPC) ...
This work offers a set of design principles that might be useful to develop non-player characters (N...
For the longest time, the concept of heroes and villains has been treated as opposites. Despite this...
For the longest time, the concept of heroes and villains has been treated as opposites. Despite this...
This thesis investigates the relationship between player and video game through player-character rel...
In search of a more narrative-embedded approach to communication between players of video games, th...
This study deals with the question in which extent non-player characters (NPCs), in the practice of ...
This paper takes a look at two non-player characters in the game Dragon Age Origins and analyzes if ...
The aim of this study is to analyse the relationship that can be formed between player and video gam...
The focus of this thesis is research of interaction which takes place between players and computer g...
This thesis is an examination of interactive role-playing game Dragon Age II (2011), by video game s...
This thesis is focused on ethical aspects of interaction between players and virtual computer game w...
This exploratory study was designed to examine how players make moral choices in video games and wha...
Games including meaningful narratives and moral decisions have become increasingly popular. This cas...
Morality systems in computer role-playing games (CRPGs) are a characteristic feature of the genre. A...