Cross-media games are evolving as a new exciting platform for gaming where different devices are used to create a type of game play were a variant of devices, such as mobile phones and laptops are used. This thesis investigates the possibility of merging cross-media games into the domain of Mobile Learning to create a type of mobile learning game where collaboration becomes a vital part of the game play and style enhances collaboration between the users. By studying cross-media games, key features are captured and converted into requirements that are realised in a prototype that enables cross-media gaming with the intention of creating an environment in which learning could be supported. The development process of the prototype is described...
Our main purpose was to explore how teenagers used mobile face-to-face collaborative computer games....
International audienceLearning Games are mainly based on scenarios involving artificial situations i...
Children today, are exposed to video games from an early age in the form of tablets, smart phones an...
Cross-media games are evolving as a new exciting platform for gaming where different devices are use...
In the last decade, a huge number of studies on game-based learning have revolutionized education an...
Mobile learning and educational gaming are two trends that are rapidly having an increasing impact i...
The thesis is devoted to the question of whether we can look for parallels between computer games, w...
Mobile games present unique possibilities for education. Games in education allow the flexibility to...
Mobile Learning (also known as m-learning) and game based learning (GBL) are two important elements ...
With the rapid growth of mobile technologies, mobile devices have become very popular and have reach...
Recently, game-based learning and mobile learning have become increasingly important for their signi...
Mobile learning has significant potential to be very influential in further and higher education. In...
This literature review examines the properties of specific video games, classified as multi-user lea...
Nowhere in the current digital technology landscape is the process of 'blurring the lines between me...
This paper describes the technological environment and pedagogical frameworks underpinning the devel...
Our main purpose was to explore how teenagers used mobile face-to-face collaborative computer games....
International audienceLearning Games are mainly based on scenarios involving artificial situations i...
Children today, are exposed to video games from an early age in the form of tablets, smart phones an...
Cross-media games are evolving as a new exciting platform for gaming where different devices are use...
In the last decade, a huge number of studies on game-based learning have revolutionized education an...
Mobile learning and educational gaming are two trends that are rapidly having an increasing impact i...
The thesis is devoted to the question of whether we can look for parallels between computer games, w...
Mobile games present unique possibilities for education. Games in education allow the flexibility to...
Mobile Learning (also known as m-learning) and game based learning (GBL) are two important elements ...
With the rapid growth of mobile technologies, mobile devices have become very popular and have reach...
Recently, game-based learning and mobile learning have become increasingly important for their signi...
Mobile learning has significant potential to be very influential in further and higher education. In...
This literature review examines the properties of specific video games, classified as multi-user lea...
Nowhere in the current digital technology landscape is the process of 'blurring the lines between me...
This paper describes the technological environment and pedagogical frameworks underpinning the devel...
Our main purpose was to explore how teenagers used mobile face-to-face collaborative computer games....
International audienceLearning Games are mainly based on scenarios involving artificial situations i...
Children today, are exposed to video games from an early age in the form of tablets, smart phones an...