Many reports in recent years are suggesting that young people should be involved in the development of the digital society. The Swedish government's Digidel campaign launched in 2011 involved adolescents to train elderly people. This thesis builds on the campaign with its major aim being to investigate how young people think about digital society and their own knowledge and skills to promote digital inclusion. The research questions were set to examine how adolescents look upon the competencies needed in today's digital society, what specific skills and capital the adolescents suggest that they have which can promote digital inclusion and how projects in this direction are perceived by the participants. The theoretical framework is based on...
The aim of this thesis is to gain a deeper understanding in relation to the construction of a ‘Net G...
In this article we show and discuss the results from an empirical study with a social constructivist...
The point of departure of this article is the Norwegian computer party The Gathering. For three year...
In an increasingly digitalised society, the requirement for digital competence is increasing. Even t...
In an increasingly digitalised society, participation becomes dependent on digital skills – the abil...
This article describes and discusses the digital and information skills of Swedish youth in relation...
This thesis deal with how seniors treat and view the digital world, what their information seeking p...
Almost all Swedes today have access to the Internet, if not through the home then via the library or...
This report presents a study of elderly people’s participation in the digital society. The aim is to...
This article describes and discusses the digital and information skills of Swedish youth in relation...
Young people have low influence on societal issues even though one of the general objectives of poli...
The European Parliament and the European Council have developed eight key competences for lifelong l...
We are in an emerging digital society where we are increasingly dependent on the mastery of IT and d...
Smartphones and social media are a central part of everyday life for many young adults in the modern...
Our everyday use of digital technologies, platforms and infrastructures is often portrayed as an aut...
The aim of this thesis is to gain a deeper understanding in relation to the construction of a ‘Net G...
In this article we show and discuss the results from an empirical study with a social constructivist...
The point of departure of this article is the Norwegian computer party The Gathering. For three year...
In an increasingly digitalised society, the requirement for digital competence is increasing. Even t...
In an increasingly digitalised society, participation becomes dependent on digital skills – the abil...
This article describes and discusses the digital and information skills of Swedish youth in relation...
This thesis deal with how seniors treat and view the digital world, what their information seeking p...
Almost all Swedes today have access to the Internet, if not through the home then via the library or...
This report presents a study of elderly people’s participation in the digital society. The aim is to...
This article describes and discusses the digital and information skills of Swedish youth in relation...
Young people have low influence on societal issues even though one of the general objectives of poli...
The European Parliament and the European Council have developed eight key competences for lifelong l...
We are in an emerging digital society where we are increasingly dependent on the mastery of IT and d...
Smartphones and social media are a central part of everyday life for many young adults in the modern...
Our everyday use of digital technologies, platforms and infrastructures is often portrayed as an aut...
The aim of this thesis is to gain a deeper understanding in relation to the construction of a ‘Net G...
In this article we show and discuss the results from an empirical study with a social constructivist...
The point of departure of this article is the Norwegian computer party The Gathering. For three year...