Sensory and cognitive intrusions with videogame content have been reported in research on Game Transfer Phenomena (GTP), and those with severe levels of GTP (i.e., frequently/several types) are more likely to have mental disorders, used drugs, and show distress/dysfunction. This paper aims to extend previous findings on 2,281 gamers and examine the prevalence of highly recurrent GTP (many times/all the time) and their relationship with psychopathological factors and demographics. Females have more highly recurrent visual/thought intrusions and males have more behaviours. High-incidence of visualising/seeing images with closed-eyes were significantly more likely to be associated with drugs, while visual distortions and unintentionally behave...
The present thesis aimed to investigate the causes and consequences of excessive involvement in vide...
Background and aims: Gaming disorder (GD) is a mental health concern that has been heavily contested...
A variety of instruments have been developed to assess different dimensions of playing video games a...
The study of the effects of interactive media has mainly focused on dysregulated behaviors, the conc...
Game Transfer Phenomena (GTP) (i.e. altered perceptions, spontaneous thoughts and behaviors with gam...
The objective of this study was to examine associations between problem video game use and psychopat...
Game Transfer Phenomena (GTP) is a multimodal and holistic research approach for understanding the e...
Video games are evolving and are becoming ever more immersive. Consequently, it is necessary to unde...
The past decade has seen the proliferation of video gaming as a pastime. Research has shown that a s...
Previous studies have demonstrated that the playing of videogames can have both intended and uninten...
There is a growing interest in understanding the impact of video games in the clinical field, given ...
A variety of instruments have been developed to assess different dimensions of playing videogames an...
While certain player vulnerabilities are known to increase risk of gaming disorder (GD), the topic o...
peer reviewedPurpose of Review The present article consists of a systematic review of recent (2007–2...
While certain player vulnerabilities are known to increase risk of gaming disorder (GD), the topic o...
The present thesis aimed to investigate the causes and consequences of excessive involvement in vide...
Background and aims: Gaming disorder (GD) is a mental health concern that has been heavily contested...
A variety of instruments have been developed to assess different dimensions of playing video games a...
The study of the effects of interactive media has mainly focused on dysregulated behaviors, the conc...
Game Transfer Phenomena (GTP) (i.e. altered perceptions, spontaneous thoughts and behaviors with gam...
The objective of this study was to examine associations between problem video game use and psychopat...
Game Transfer Phenomena (GTP) is a multimodal and holistic research approach for understanding the e...
Video games are evolving and are becoming ever more immersive. Consequently, it is necessary to unde...
The past decade has seen the proliferation of video gaming as a pastime. Research has shown that a s...
Previous studies have demonstrated that the playing of videogames can have both intended and uninten...
There is a growing interest in understanding the impact of video games in the clinical field, given ...
A variety of instruments have been developed to assess different dimensions of playing videogames an...
While certain player vulnerabilities are known to increase risk of gaming disorder (GD), the topic o...
peer reviewedPurpose of Review The present article consists of a systematic review of recent (2007–2...
While certain player vulnerabilities are known to increase risk of gaming disorder (GD), the topic o...
The present thesis aimed to investigate the causes and consequences of excessive involvement in vide...
Background and aims: Gaming disorder (GD) is a mental health concern that has been heavily contested...
A variety of instruments have been developed to assess different dimensions of playing video games a...