This research addresses the issue of the memory-experience gap, the disconnect between momentary perceptions and post experience reporting as relates to HCI research methodologies and the study of immersive technology-mediated experiences in particular. The paper presents an overview of contemporary understanding of immersion and examines HCI methods that investigate participant experiences. We introduce Experience Probes, an integrated design and evaluation methodology that affords momentary reporting by blending states of reflection and immersion in a structured activity situated within the immersive experience. A pilot study is presented that examines an immersive soundscape installation and an Experience Probe enacted through participan...
In this study, we test the immersive character in an interactive content narrative developed for Mic...
Abstract. In this chapter, we present a new theoretical and methodological approach to the study of ...
The technology availability and hype of virtual reality has intersected as of 2016, bringing a lot o...
This research addresses the issue of the memory-experience gap, the disconnect between momentary per...
Studying immersion in audiovisual experiences can help technologists deliver engaging and enhanced e...
The "mediated sense of presence'' is a technology-induced illusion of being present in one (simulate...
Immersive systems (e.g., Virtual Reality) are at the forefront of the next generation of innovative ...
Storytelling is an integral part of narratives relating to our daily events, news, personal experie...
Within the last few years virtual reality has quickly become more popular and available to a larger ...
International audienceImmersive Virtual Environments are distinct from other types of multimedia lea...
The present work introduces a cyclical model which showcases the process of immersion during Immersi...
Virtual Reality (VR) is known for its ability to immerse users in a parallel universe. Accordingly, ...
User experience is a critical component in the development of virtual environment systems and applic...
Summarization: Simulation fidelity is characterized as the extent to which a Virtual Environment (VE...
This paper critiques existing methods and experimentation that use virtual reality (VR) and associat...
In this study, we test the immersive character in an interactive content narrative developed for Mic...
Abstract. In this chapter, we present a new theoretical and methodological approach to the study of ...
The technology availability and hype of virtual reality has intersected as of 2016, bringing a lot o...
This research addresses the issue of the memory-experience gap, the disconnect between momentary per...
Studying immersion in audiovisual experiences can help technologists deliver engaging and enhanced e...
The "mediated sense of presence'' is a technology-induced illusion of being present in one (simulate...
Immersive systems (e.g., Virtual Reality) are at the forefront of the next generation of innovative ...
Storytelling is an integral part of narratives relating to our daily events, news, personal experie...
Within the last few years virtual reality has quickly become more popular and available to a larger ...
International audienceImmersive Virtual Environments are distinct from other types of multimedia lea...
The present work introduces a cyclical model which showcases the process of immersion during Immersi...
Virtual Reality (VR) is known for its ability to immerse users in a parallel universe. Accordingly, ...
User experience is a critical component in the development of virtual environment systems and applic...
Summarization: Simulation fidelity is characterized as the extent to which a Virtual Environment (VE...
This paper critiques existing methods and experimentation that use virtual reality (VR) and associat...
In this study, we test the immersive character in an interactive content narrative developed for Mic...
Abstract. In this chapter, we present a new theoretical and methodological approach to the study of ...
The technology availability and hype of virtual reality has intersected as of 2016, bringing a lot o...