Purpose: To examine how video-game releases affect the share price, and if video-game reviews have any impact on the share price of gaming corporations. Method: A quantitative deductive research approach is applied with event study methodology used as basis. The investigated companies were the five largest gaming companies listed on the U.S. NASDAQ exchange. A total of 29 video-game launches and 85 reviews where examined. Theory: The study is based on The Efficient Market Hypothesis, Agent Theory, Public Relations Theory, Nextopia and previous research. Results: The result contains 114 observations in five companies. The result accounts for the cumulative abnormal return for each video-game. It also accounts for the cumulative average ab...
Purpose: The purpose of the study was to analyze whether initial public offerings had an impact on r...
Purpose: The purpose of the study was to analyze whether initial public offerings had an impact on r...
This paper uses an event study on 75 Merger and Acquisition (M&A) announcement events for four indiv...
Purpose: To examine how video-game releases affect the share price, and if video-game reviews have a...
Purpose: To examine how video-game releases affect the share price, and if video-game reviews have a...
This essay examines the impact of game releases on the Swedish stock market. As previous research ha...
Purpose: To examine the relationship between a new movie release and the stock value of the movie pr...
Purpose: To examine the relationship between a new movie release and the stock value of the movie pr...
Purpose: To examine the relationship between a new movie release and the stock value of the movie pr...
The purpose of this thesis is to examine the relationship between third party reviews and firm value...
This research paper studies the effect of 102 M&A announcements during 2016-2020 in the video gaming...
The online game industry is an emerging entertainment software industry. It is successful and fast g...
The online game industry is an emerging entertainment software industry. It is successful and fast g...
The online game industry is an emerging entertainment software industry. It is successful and fast g...
Purpose: The purpose of the study was to analyze whether initial public offerings had an impact on r...
Purpose: The purpose of the study was to analyze whether initial public offerings had an impact on r...
Purpose: The purpose of the study was to analyze whether initial public offerings had an impact on r...
This paper uses an event study on 75 Merger and Acquisition (M&A) announcement events for four indiv...
Purpose: To examine how video-game releases affect the share price, and if video-game reviews have a...
Purpose: To examine how video-game releases affect the share price, and if video-game reviews have a...
This essay examines the impact of game releases on the Swedish stock market. As previous research ha...
Purpose: To examine the relationship between a new movie release and the stock value of the movie pr...
Purpose: To examine the relationship between a new movie release and the stock value of the movie pr...
Purpose: To examine the relationship between a new movie release and the stock value of the movie pr...
The purpose of this thesis is to examine the relationship between third party reviews and firm value...
This research paper studies the effect of 102 M&A announcements during 2016-2020 in the video gaming...
The online game industry is an emerging entertainment software industry. It is successful and fast g...
The online game industry is an emerging entertainment software industry. It is successful and fast g...
The online game industry is an emerging entertainment software industry. It is successful and fast g...
Purpose: The purpose of the study was to analyze whether initial public offerings had an impact on r...
Purpose: The purpose of the study was to analyze whether initial public offerings had an impact on r...
Purpose: The purpose of the study was to analyze whether initial public offerings had an impact on r...
This paper uses an event study on 75 Merger and Acquisition (M&A) announcement events for four indiv...