If cinema represents the ‘most replete and consuming instance of an interface for dreaming’, what more can we expect of virtual technologies and Artificial Intelligence, or indeed, of computation in general, to create animated works that surpass our longstanding, heterogeneous, heritage of time-based visual media? The promise of VR and AI is arguably that of an ontological and ethical shift, one that takes us closer to a posthuman animation. Through a practice-based research process the author reports on the ways in which a VR/AI work, ‘Return to the Library of Babel’, deploys procedural animation and emergent spaces, engendering a dynamic, animated realm, one of situated, emergent, subjects and objects, within what Sara Ahmed frames as a...
While many researchers have examined the technical characteristics of using VR as a production envir...
International audienceThis positioning paper presents arguments in favor of collaboration between ar...
“Beyond Fiction: Animation, Society, and Theories of Reality” seeks to study and analyze animation a...
Despite the incremental improvement and inclusion of immersive technologies in entertainment, traini...
The question of cinematic VR production has been on the table for several years. This is due to the ...
Movement through space, time, and materiality are the prime underpinnings of the artists book form. ...
Publicly displayed art has long been an important mechanism for public pedagogy, historical represen...
This thesis investigates the creation of site-specific augmented reality (AR)narratives. AR is a com...
Can computers be creative? Is algorithmic art just a form of Candy Crush? Cutting through the smoke ...
© 2018 Intellect Ltd Article. This article considers how screenwriting might operate in the newly es...
This paper builds on the premise that art has a significant role to play in engaging with and explor...
How is virtuality represented in fiction, and what does that say about our anticipations and fears a...
When the big leap forward of computer technology took place for the general public in the 80s and 90...
This paper presents the idea that using computers to simulate complex virtual environments can give ...
This paper presents a framework for the emergent imagination that arises out of the transitional spa...
While many researchers have examined the technical characteristics of using VR as a production envir...
International audienceThis positioning paper presents arguments in favor of collaboration between ar...
“Beyond Fiction: Animation, Society, and Theories of Reality” seeks to study and analyze animation a...
Despite the incremental improvement and inclusion of immersive technologies in entertainment, traini...
The question of cinematic VR production has been on the table for several years. This is due to the ...
Movement through space, time, and materiality are the prime underpinnings of the artists book form. ...
Publicly displayed art has long been an important mechanism for public pedagogy, historical represen...
This thesis investigates the creation of site-specific augmented reality (AR)narratives. AR is a com...
Can computers be creative? Is algorithmic art just a form of Candy Crush? Cutting through the smoke ...
© 2018 Intellect Ltd Article. This article considers how screenwriting might operate in the newly es...
This paper builds on the premise that art has a significant role to play in engaging with and explor...
How is virtuality represented in fiction, and what does that say about our anticipations and fears a...
When the big leap forward of computer technology took place for the general public in the 80s and 90...
This paper presents the idea that using computers to simulate complex virtual environments can give ...
This paper presents a framework for the emergent imagination that arises out of the transitional spa...
While many researchers have examined the technical characteristics of using VR as a production envir...
International audienceThis positioning paper presents arguments in favor of collaboration between ar...
“Beyond Fiction: Animation, Society, and Theories of Reality” seeks to study and analyze animation a...