This article explores the extent to which the practice of video game modification (commonly referred to as modding) is regulated under South African law. The relevant copyright laws (including impending changes to such laws) are explored, along with practical considerations such as the impact of end-user licence agreements. This is then compared to the position in the USA. The authors argue that modding is likely lawful under South Africa, and that steps should be taken to offer more clarity for modders in the future
Modding, originally from modifying, refers to a practice of changing a game by creating modification...
In the digital world, technological protection measures (TPMs) are increasingly used by authors to s...
Submitted in partial fulfilment of the requirements for the degree of Master of Laws by Coursework a...
Over the years, the video game industry has grown into one of the largest, most profitable entertain...
To optimise income, video game developers incorporate microtransactions into their games. One such m...
In the gaming industry, a decentralized form of content creation leveraging the creativity of player...
Includes bibliographical references (leaves 111-126).This thesis examines video games, copyright law...
This article overviews the way in which anti-circumvention laws recently enacted in countries such a...
Video game modifications (mods) have had a tremendously positive impact on the game industry, both i...
This article seeks to make the relationship between non-market game developers (modders) and the gam...
La industria del videojuego ha tenido un crecimiento exponencial durante las últimas décadas. Colomb...
LLM (Estate Law), North-West University, Potchefstroom CampusThis study addresses the question to wh...
The Australian-United States Free Trade Agreement expanded the access rights provisions, including t...
Intellectual property, as an intangible form of property, is able to transcend borders and this is e...
This article seeks to determine the scope of the 'fair use' doctrine under South African copyright l...
Modding, originally from modifying, refers to a practice of changing a game by creating modification...
In the digital world, technological protection measures (TPMs) are increasingly used by authors to s...
Submitted in partial fulfilment of the requirements for the degree of Master of Laws by Coursework a...
Over the years, the video game industry has grown into one of the largest, most profitable entertain...
To optimise income, video game developers incorporate microtransactions into their games. One such m...
In the gaming industry, a decentralized form of content creation leveraging the creativity of player...
Includes bibliographical references (leaves 111-126).This thesis examines video games, copyright law...
This article overviews the way in which anti-circumvention laws recently enacted in countries such a...
Video game modifications (mods) have had a tremendously positive impact on the game industry, both i...
This article seeks to make the relationship between non-market game developers (modders) and the gam...
La industria del videojuego ha tenido un crecimiento exponencial durante las últimas décadas. Colomb...
LLM (Estate Law), North-West University, Potchefstroom CampusThis study addresses the question to wh...
The Australian-United States Free Trade Agreement expanded the access rights provisions, including t...
Intellectual property, as an intangible form of property, is able to transcend borders and this is e...
This article seeks to determine the scope of the 'fair use' doctrine under South African copyright l...
Modding, originally from modifying, refers to a practice of changing a game by creating modification...
In the digital world, technological protection measures (TPMs) are increasingly used by authors to s...
Submitted in partial fulfilment of the requirements for the degree of Master of Laws by Coursework a...