In a virtual environment, blocking of spatial learning to locate an invisible target was found reciprocally between a distinctively shaped enclosure and a local landmark within its walls. The blocking effect was significantly stronger when the shape of the enclosure rather than the landmark served as the blocking cue. However, the extent to which the landmark blocked enclosure-shape learning was not influenced by increasing the physical salience of the landmark. The outcomes are the first to suggest that cue-interaction effects, commonly found in human and animal contingency learning experiments, are also found in human spatial learning based on landmarks and enclosure walls. The data are discussed in terms of spatial reference frames
An influential theory of spatial navigation states that the boundary shape of an environment is pref...
Rats were trained in Experiment 1 to find a submerged platform in 1 corner of either a rectangular o...
Rats were required to find a submerged platform in the corner of a swimming pool with a distinctive ...
In a virtual environment, blocking of spatial learning to locate an invisible target was found recip...
In virtual-environment spatial-learning procedures, Experiment 1 investigated blocking of learning a...
In many species, including humans the basic ability to move to a goal is essential to survival. Cent...
The purpose of the current experiment was to determine whether cue competition (e.g., blocking) occu...
The purpose of the current experiment was to determine whether cue competition (e.g., blocking) occu...
Using desktop, computer-simulated virtual environments (VEs), the authors conducted 5 experiments to...
In the present paper, we investigated the learning of object location in a virtual reality environme...
In two experiments in a virtual pool the participants were trained to find a hidden platform placed ...
Geometric alterations to the boundaries of a virtual environment were used to investigate the repres...
According to the geometric module hypothesis, organisms encode a global representation of the space ...
The current experiment investigated the mixed results seen in spatial blocking paradigms; there have...
An influential theory of spatial navigation states that the boundary shape of an environment is pref...
Rats were trained in Experiment 1 to find a submerged platform in 1 corner of either a rectangular o...
Rats were required to find a submerged platform in the corner of a swimming pool with a distinctive ...
In a virtual environment, blocking of spatial learning to locate an invisible target was found recip...
In virtual-environment spatial-learning procedures, Experiment 1 investigated blocking of learning a...
In many species, including humans the basic ability to move to a goal is essential to survival. Cent...
The purpose of the current experiment was to determine whether cue competition (e.g., blocking) occu...
The purpose of the current experiment was to determine whether cue competition (e.g., blocking) occu...
Using desktop, computer-simulated virtual environments (VEs), the authors conducted 5 experiments to...
In the present paper, we investigated the learning of object location in a virtual reality environme...
In two experiments in a virtual pool the participants were trained to find a hidden platform placed ...
Geometric alterations to the boundaries of a virtual environment were used to investigate the repres...
According to the geometric module hypothesis, organisms encode a global representation of the space ...
The current experiment investigated the mixed results seen in spatial blocking paradigms; there have...
An influential theory of spatial navigation states that the boundary shape of an environment is pref...
Rats were trained in Experiment 1 to find a submerged platform in 1 corner of either a rectangular o...
Rats were required to find a submerged platform in the corner of a swimming pool with a distinctive ...