© Springer International Publishing AG 2017. The availability of Virtual Reality (VR) and Virtual Environment (VE) equipment - with the launch of domestic technologies such as the Oculus Rift, Microsoft Hololens and Sony Playstation VR) - offer new ways to enable interactive immersive experiences [16]. The opportunities these create in learning and training applications are immense: but create new challenges . Meanwhile, current virtual learning environments are typically web or app based technologies, sometimes perceived as having little value added from a user perspective beyond improved User Interfaces to access some content [6]. The challenge is how the human computer interaction features of such VE platforms may be used in education in...
the application of virtual reality technologies in built environment education (BEE). In addition to...
© 2019, Springer Nature Switzerland AG. This paper describes the development of intelligent, social,...
As virtual worlds come of age, their potential for applications supporting teaching and learning is ...
This chapter considers some of the challenges in providing effective virtual reality (VR) environmen...
The main objective of this paper is to improvise the VR framework in the field of education in which...
VR technologies are gaining momentum in the field of education and particularly in the use of Virtua...
VR technologies are gaining momentum in the field of education and particularly in the use of Virtua...
Immersive Virtual Reality (VR) has seen explosive growth over the last decade. Immersive VR attempts...
This paper addresses the largely 18inauthentic 19 pedagogical approaches in current classroom and d...
Virtual reality promises to be a tool that can improve higher education. Immersive virtual environme...
AbstractIn this article we outline some of the potentialities and barriers of 3D immersive virtual e...
This paper explores educational uses of virtual learning environment (VLE) concerned with issues of ...
In light of the increasing technological developments, working life and education is changing and be...
Virtual Reality (VR) has the potential to significantly impact education and specifically students’ ...
Immersive virtual reality isn’t just for gaming. It’s poised to have a big impact on education as we...
the application of virtual reality technologies in built environment education (BEE). In addition to...
© 2019, Springer Nature Switzerland AG. This paper describes the development of intelligent, social,...
As virtual worlds come of age, their potential for applications supporting teaching and learning is ...
This chapter considers some of the challenges in providing effective virtual reality (VR) environmen...
The main objective of this paper is to improvise the VR framework in the field of education in which...
VR technologies are gaining momentum in the field of education and particularly in the use of Virtua...
VR technologies are gaining momentum in the field of education and particularly in the use of Virtua...
Immersive Virtual Reality (VR) has seen explosive growth over the last decade. Immersive VR attempts...
This paper addresses the largely 18inauthentic 19 pedagogical approaches in current classroom and d...
Virtual reality promises to be a tool that can improve higher education. Immersive virtual environme...
AbstractIn this article we outline some of the potentialities and barriers of 3D immersive virtual e...
This paper explores educational uses of virtual learning environment (VLE) concerned with issues of ...
In light of the increasing technological developments, working life and education is changing and be...
Virtual Reality (VR) has the potential to significantly impact education and specifically students’ ...
Immersive virtual reality isn’t just for gaming. It’s poised to have a big impact on education as we...
the application of virtual reality technologies in built environment education (BEE). In addition to...
© 2019, Springer Nature Switzerland AG. This paper describes the development of intelligent, social,...
As virtual worlds come of age, their potential for applications supporting teaching and learning is ...