© 2016, © 2016 University of Wollongong. Video games can allow players to explore environments, which are representative of, or contain elements of physical world cultures, for example, allowing a player to explore ancient Egypt in Pharaoh (Impressions Games, 1999, Pharaoh [PC Game]. Sierra Entertainment) or present day Chicago in Watchdogs (Ubisoft Montreal, 2014, [PlayStation 4 game] . Guildford), etc. Game designers need to make design decisions regarding how these environments are going to be represented, including which items are going to be utilized, how they are going to be used in the game, and the level of detail to which they are going to be presented. These decisions can lead to concerns regarding how particular cultures are repr...
The games industry has developed online multiplayer three-dimensional game worlds that allow players...
The use of video games as a sustainable tool for preserving existing archaeological data in an enter...
Advances in Cultural Heritage (CH) representation and presentation technologies are explored concern...
© 2016, © 2016 University of Wollongong. Video games can allow players to explore environments, whic...
Video games are one of the largest cultural industries in the world and an important part of life fo...
Progression of human civilization in fields of technology, culture and media is closely tied to the ...
In this essay I’ve had the purpose of examining if digital games are cultural heritage, to my aid I’...
How can we transmit the values and interpretations of cultural heritage (using virtual reality) in w...
My initial premise is that virtual heritage environments currently do not provide a sense of 'cultur...
In these last years, video games have become one of the most popular entertainment for children/teen...
Text of my keynote talk at Universitas Negeri Semarang (UNNES) about video game cultures, focusing o...
This paper will propose and address issues that contribute to a serious challenge for virtual herita...
TestingThis thesis deliberates how archaeological architectural visualization in video games represe...
Much literature has argued that interactive engagement in a computer medium is best demonstrated by ...
The digital age has given us tools to tell stories that have been passed from generation to generati...
The games industry has developed online multiplayer three-dimensional game worlds that allow players...
The use of video games as a sustainable tool for preserving existing archaeological data in an enter...
Advances in Cultural Heritage (CH) representation and presentation technologies are explored concern...
© 2016, © 2016 University of Wollongong. Video games can allow players to explore environments, whic...
Video games are one of the largest cultural industries in the world and an important part of life fo...
Progression of human civilization in fields of technology, culture and media is closely tied to the ...
In this essay I’ve had the purpose of examining if digital games are cultural heritage, to my aid I’...
How can we transmit the values and interpretations of cultural heritage (using virtual reality) in w...
My initial premise is that virtual heritage environments currently do not provide a sense of 'cultur...
In these last years, video games have become one of the most popular entertainment for children/teen...
Text of my keynote talk at Universitas Negeri Semarang (UNNES) about video game cultures, focusing o...
This paper will propose and address issues that contribute to a serious challenge for virtual herita...
TestingThis thesis deliberates how archaeological architectural visualization in video games represe...
Much literature has argued that interactive engagement in a computer medium is best demonstrated by ...
The digital age has given us tools to tell stories that have been passed from generation to generati...
The games industry has developed online multiplayer three-dimensional game worlds that allow players...
The use of video games as a sustainable tool for preserving existing archaeological data in an enter...
Advances in Cultural Heritage (CH) representation and presentation technologies are explored concern...