System response and thus interactivity is strictly tied to the framerate in most virtual reality systems. For complex scenes either thevisual quality needs to be sacrificed (e. g. by using a lower level ofdetail) or the system becomes non-interactive. We suggest that forstandard manipulation tasks in virtual environments parting fromsuch a single-frame rate approach is beneficial.Multi-frame rate rendering uses two (or more) graphics cards torender the interactive parts of the scene on one card and the reston the other. The results are optically or digitally combined ina single image displayed to the user. This approach significantlyimproves the interaction fidelity for medium and large scenes withoutcompromising visual quality. We provide ...
Physically-based computer graphics offers the potential of achieving high-fidelity virtual environme...
This paper describes a number of parallel rendering strategies that were tested in order to determin...
Multi-pass stereoscopic video rendering (MSVR) allows to present stereoscopic video streams within g...
System response and thus interactivity is strictly tied to the framerate in most virtual reality sys...
We introduce a new concept for improved interaction with complex scenes: multi-frame rate rendering ...
Multi-frame rate rendering is a parallel rendering technique that renders interactive parts of the s...
Multi-frame rate rendering is a parallel rendering technique that renders interactive parts of the s...
Rendering in virtual reality (VR) requires substantial computational power to generate 90 frames per...
Concentrates on reducing the processing time to enhance the visual component of the experience in vi...
This paper presents multi-frame rate volume rendering, an asynchronous approach to parallel volume r...
A major challenge in Virtual Reality is to achieve realism at interactive rates. However, the comput...
In this work we present a method for improving the vi-sual quality of an augmented reality system. B...
Display systems typically operate at a minimum rate of 60 Hz. However, existing VR-architectures gen...
© 2017 The Authors and 2017 The Eurographics Association and John Wiley & Sons Ltd. Maximizing per...
International audience<p>Maximising performance for rendered content requires making compromises on ...
Physically-based computer graphics offers the potential of achieving high-fidelity virtual environme...
This paper describes a number of parallel rendering strategies that were tested in order to determin...
Multi-pass stereoscopic video rendering (MSVR) allows to present stereoscopic video streams within g...
System response and thus interactivity is strictly tied to the framerate in most virtual reality sys...
We introduce a new concept for improved interaction with complex scenes: multi-frame rate rendering ...
Multi-frame rate rendering is a parallel rendering technique that renders interactive parts of the s...
Multi-frame rate rendering is a parallel rendering technique that renders interactive parts of the s...
Rendering in virtual reality (VR) requires substantial computational power to generate 90 frames per...
Concentrates on reducing the processing time to enhance the visual component of the experience in vi...
This paper presents multi-frame rate volume rendering, an asynchronous approach to parallel volume r...
A major challenge in Virtual Reality is to achieve realism at interactive rates. However, the comput...
In this work we present a method for improving the vi-sual quality of an augmented reality system. B...
Display systems typically operate at a minimum rate of 60 Hz. However, existing VR-architectures gen...
© 2017 The Authors and 2017 The Eurographics Association and John Wiley & Sons Ltd. Maximizing per...
International audience<p>Maximising performance for rendered content requires making compromises on ...
Physically-based computer graphics offers the potential of achieving high-fidelity virtual environme...
This paper describes a number of parallel rendering strategies that were tested in order to determin...
Multi-pass stereoscopic video rendering (MSVR) allows to present stereoscopic video streams within g...