During the twentieth century, the entertainment industry recorded a steady revenue growth. The progress of information and communication technology (ICT) influenced the creation of a new segment in the industry at the beginning of the 80s, known as the video game industry. During the first two decades, the dominant model of earning for video games publishers was sale of a full game, which means that users were obliged to pay in order to play the game (pay-to-play concept). In the past ten years, publishers have developed a new approach, which instead of selling entire game content at once tends to decompose the sale into several smaller transactions. The prices of these supplements are often calculated in the virtual currency that is consid...
The goal of this thesis is to analyze the ethics behind the use of microtransactions in video games ...
The aim of this chapter is to give the reader an insight into the growing economic significance of t...
When a software provider releases its software to a platform, it is important to decide not only whi...
Nowadays, microtransactions have become a powerful money generating tool in the gaming industry. At ...
The microtransaction model has been one of the main revenue drivers in the global video game industr...
The purpose of the study was to gather and analyze which feelings gamers and journalists have toward...
The main idea for this thesis came from the author’s personal knowledge and interest in the gaming i...
Back in the day, buying a game was simple – buy a machine (PC, PlayStation etc.), buy a physical cop...
Video Game publishers and the video game industry have been focusing more and more on integrating mi...
Microtransactions are part of a business model used almost extensively in the video-gaming industry ...
The State of the Video Game Industry and Potential Implications of Current Business Practices Stephe...
In this paper we define the terms video game, microtransaction, and loot-box, among others. We diffe...
With the advent of the internet, computer games have undergone substantial changes. Many games now c...
Cílem této bakalářské práce je představení mikrotransakcí jako monetizačních modelů pro současné her...
Sweeping advancements in digital technology have greatly influenced the evolution of every industry ...
The goal of this thesis is to analyze the ethics behind the use of microtransactions in video games ...
The aim of this chapter is to give the reader an insight into the growing economic significance of t...
When a software provider releases its software to a platform, it is important to decide not only whi...
Nowadays, microtransactions have become a powerful money generating tool in the gaming industry. At ...
The microtransaction model has been one of the main revenue drivers in the global video game industr...
The purpose of the study was to gather and analyze which feelings gamers and journalists have toward...
The main idea for this thesis came from the author’s personal knowledge and interest in the gaming i...
Back in the day, buying a game was simple – buy a machine (PC, PlayStation etc.), buy a physical cop...
Video Game publishers and the video game industry have been focusing more and more on integrating mi...
Microtransactions are part of a business model used almost extensively in the video-gaming industry ...
The State of the Video Game Industry and Potential Implications of Current Business Practices Stephe...
In this paper we define the terms video game, microtransaction, and loot-box, among others. We diffe...
With the advent of the internet, computer games have undergone substantial changes. Many games now c...
Cílem této bakalářské práce je představení mikrotransakcí jako monetizačních modelů pro současné her...
Sweeping advancements in digital technology have greatly influenced the evolution of every industry ...
The goal of this thesis is to analyze the ethics behind the use of microtransactions in video games ...
The aim of this chapter is to give the reader an insight into the growing economic significance of t...
When a software provider releases its software to a platform, it is important to decide not only whi...