<p>(<b>A</b>) The simple reaction time task presents trials with (non-exit) and without (exit) go cues. The delay period (T<sub>delay</sub>) and trial type are randomized to discourage anticipatory strategy. A feedback period indicates to the patient whether their movement preceded the go cue (premature response), or followed the go cue (late response). The thick green tick mark indicates the time of the go cue. The thin green tick marks indicate 10 millisecond intervals on a time axis (medium horizontal green line). The large red square is an icon representing premature response. The white tick mark indicates the reaction time relative to the go cue, provided with late responses. (<b>B</b>) The reward-dependent decision making task include...
The effects of different types of advance information (warning signal, temporal cue, movement parame...
In this paper we tested the automatic-effortful processing assumption of the Grouping Model. Accordi...
<p>(A) an EEG trial; (B) a behavior trial; (C) visual cues used to indicate effector and direction o...
<p>(A) Sequence of events in the go and stop trials for the Go_only (GOT) and countermanding (CMT) t...
<p>In each trial, an initial word cue indicated one of four possible hand gestures (‘OK’, ‘Peace’, ‘...
Examined the effect of response readiness on the stopping of motor responses. 13 subjects (Ss; under...
(a) In each trial, a cue appears on screen and response-dependent feedback follows. By trial and err...
<p>(<b>A</b>) Illustrations of display and trial structure for the simple reaction time (SRT), go/st...
(A) Schematic of the go/no-go learning task. On each trial, a fixation cross was presented for 1000–...
<p>a. Block types. In every block only one trial type is presented, where only one feature is manipu...
<p>Temporal sequence of the visual displays for each task. All trials began with the appearance of a...
To inhibit an ongoing flow of thoughts or actions has been largely considered to be a crucial execut...
<p>(A) Design of the cued go-nogo-change task. In expecting go-trials, the cue (black square) was al...
International audienceMotor preparation, based on one's goals and expectations, allows for prompt re...
Task parameters still affect reaction times even when all necessary information for executing an act...
The effects of different types of advance information (warning signal, temporal cue, movement parame...
In this paper we tested the automatic-effortful processing assumption of the Grouping Model. Accordi...
<p>(A) an EEG trial; (B) a behavior trial; (C) visual cues used to indicate effector and direction o...
<p>(A) Sequence of events in the go and stop trials for the Go_only (GOT) and countermanding (CMT) t...
<p>In each trial, an initial word cue indicated one of four possible hand gestures (‘OK’, ‘Peace’, ‘...
Examined the effect of response readiness on the stopping of motor responses. 13 subjects (Ss; under...
(a) In each trial, a cue appears on screen and response-dependent feedback follows. By trial and err...
<p>(<b>A</b>) Illustrations of display and trial structure for the simple reaction time (SRT), go/st...
(A) Schematic of the go/no-go learning task. On each trial, a fixation cross was presented for 1000–...
<p>a. Block types. In every block only one trial type is presented, where only one feature is manipu...
<p>Temporal sequence of the visual displays for each task. All trials began with the appearance of a...
To inhibit an ongoing flow of thoughts or actions has been largely considered to be a crucial execut...
<p>(A) Design of the cued go-nogo-change task. In expecting go-trials, the cue (black square) was al...
International audienceMotor preparation, based on one's goals and expectations, allows for prompt re...
Task parameters still affect reaction times even when all necessary information for executing an act...
The effects of different types of advance information (warning signal, temporal cue, movement parame...
In this paper we tested the automatic-effortful processing assumption of the Grouping Model. Accordi...
<p>(A) an EEG trial; (B) a behavior trial; (C) visual cues used to indicate effector and direction o...