Background. Many children are reported to have insufficient physical activity (PA) placing them at greater risk of poor health outcomes. Participating in sedentary activities such as playing electronic games is widely believed to contribute to less PA. However there is no experimental evidence that playing electronic games reduces PA. There is also no evidence regarding the effect of different types of electronic games (traditional sedentary electronic games versus new active input electronic games) on PA. Further, there is a poor understanding about how characteristics of children may moderate the impact of electronic game access on PA and about what leisure activities are displaced when children play electronic games. Given that many chil...
Electronic games (e-games) are widely used by children, often for substantial durations, yet to date...
Childhood obesity is a serious concern that requires the attention of the behavioral community. The ...
Background: Active video games (AVGs) have gained interest as a way to increase physical activity in...
Background. Many children are reported to have insufficient physical activity (PA) placing them at g...
This is the final version of the article. Available from BioMed Central via the DOI in this record....
Objective: To evaluate the impact of (1) the removal of home access to traditional electronic games ...
BACKGROUND: Childhood obesity has reached epidemic proportions in developed countries. Sedentary scr...
Objective: This naturalistic study tests whether children receiving a new (to them) active video gam...
Abstract Background Childhood obesity has reached epidemic proportions in developed countries. Seden...
The primary objective of this pilot study was to evaluate the effect of active video games on childr...
Objective: Active-input videogames could provide a useful conduit for increasing physical activity b...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
BACKGROUND: Excessive body weight, low physical activity and excessive sedentary time in youth are m...
BACKGROUND: Excessive body weight, low physical activity and excessive sedentary time in youth are m...
OBJECTIVE: This naturalistic study tests whether children receiving a new (to them) active video gam...
Electronic games (e-games) are widely used by children, often for substantial durations, yet to date...
Childhood obesity is a serious concern that requires the attention of the behavioral community. The ...
Background: Active video games (AVGs) have gained interest as a way to increase physical activity in...
Background. Many children are reported to have insufficient physical activity (PA) placing them at g...
This is the final version of the article. Available from BioMed Central via the DOI in this record....
Objective: To evaluate the impact of (1) the removal of home access to traditional electronic games ...
BACKGROUND: Childhood obesity has reached epidemic proportions in developed countries. Sedentary scr...
Objective: This naturalistic study tests whether children receiving a new (to them) active video gam...
Abstract Background Childhood obesity has reached epidemic proportions in developed countries. Seden...
The primary objective of this pilot study was to evaluate the effect of active video games on childr...
Objective: Active-input videogames could provide a useful conduit for increasing physical activity b...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
BACKGROUND: Excessive body weight, low physical activity and excessive sedentary time in youth are m...
BACKGROUND: Excessive body weight, low physical activity and excessive sedentary time in youth are m...
OBJECTIVE: This naturalistic study tests whether children receiving a new (to them) active video gam...
Electronic games (e-games) are widely used by children, often for substantial durations, yet to date...
Childhood obesity is a serious concern that requires the attention of the behavioral community. The ...
Background: Active video games (AVGs) have gained interest as a way to increase physical activity in...