<p>(A) In the one dimensional mirror game players move handles along parallel tracks, and motion is tracked. Lights indicate type of round: red leads, blue leads or no designated leader. (B) Examples of velocity traces from two different games. Red trace marks the red player and blue trace marks the blue player. All traces are taken from rounds with no designated leader. Notice the high synchronization of the motion in both cases and its relative complexity. (C) A motion segment is defined as the velocity trace between two consecutive zero velocity points. The shape of segment velocity traces is characterized by two parameters: skewness – the shift to the left or right, and kurtosis – the relative weight on the curve ‘shoulders’. Throughout...
PublishedIn this paper, we focus on the design of a feedback controller that drives a virtual player...
A technique for the construction of exaggerated human movements was developed and its effectiveness ...
In human movement and sports science, manipulations of perception and action are common and often co...
We present the analysis of data collected in the mirror game setting. In our set-up two players are ...
Actors, dancers and musicians that improvise together report special moments of togetherness: high p...
In this work, an interactive control architecture based on velocity segments is developed to generat...
Actors, dancers and musicians that improvise together report special moments of togetherness: high p...
<p>(A) Examples of two games in which players have individual segment characteristics when they lead...
<p>(a, b) Examples of JI rounds by human players from the data of Ref. [<a href="http://www.plosone....
Joint improvisation is often observed among humans performing joint action tasks. Exploring the unde...
Motion synchrony correlates with effective and well-rated human interaction. However, people do not ...
<p>Schematics of three possible hypotheses: (A) Hypothesis One: One player mimics the other players'...
In our daily life coordinated movements of two or more people mirroring each other, such as dance or...
The coordination of interpersonal rhythmic movements is of great significance due to its potential r...
The mirror game has been recently proposed as a simple, yet powerful paradigm for studying interpers...
PublishedIn this paper, we focus on the design of a feedback controller that drives a virtual player...
A technique for the construction of exaggerated human movements was developed and its effectiveness ...
In human movement and sports science, manipulations of perception and action are common and often co...
We present the analysis of data collected in the mirror game setting. In our set-up two players are ...
Actors, dancers and musicians that improvise together report special moments of togetherness: high p...
In this work, an interactive control architecture based on velocity segments is developed to generat...
Actors, dancers and musicians that improvise together report special moments of togetherness: high p...
<p>(A) Examples of two games in which players have individual segment characteristics when they lead...
<p>(a, b) Examples of JI rounds by human players from the data of Ref. [<a href="http://www.plosone....
Joint improvisation is often observed among humans performing joint action tasks. Exploring the unde...
Motion synchrony correlates with effective and well-rated human interaction. However, people do not ...
<p>Schematics of three possible hypotheses: (A) Hypothesis One: One player mimics the other players'...
In our daily life coordinated movements of two or more people mirroring each other, such as dance or...
The coordination of interpersonal rhythmic movements is of great significance due to its potential r...
The mirror game has been recently proposed as a simple, yet powerful paradigm for studying interpers...
PublishedIn this paper, we focus on the design of a feedback controller that drives a virtual player...
A technique for the construction of exaggerated human movements was developed and its effectiveness ...
In human movement and sports science, manipulations of perception and action are common and often co...