<div><p>Background</p><p>The objective of this analysis was to systematically review the evidence for virtual reality (VR) therapy in an adult post-stroke population in both custom built virtual environments (VE) and commercially available gaming systems (CG).</p><p>Methods</p><p>MEDLINE, CINAHL, EMBASE, ERIC, PSYCInfo, DARE, PEDro, Cochrane Central Register of Controlled Trials, and Cochrane Database of Systematic Reviews were systematically searched from the earliest available date until April 4, 2013. Controlled trials that compared VR to conventional therapy were included. Population criteria included adults (>18) post-stroke, excluding children, cerebral palsy, and other neurological disorders. Included studies were reported in English...
Immersive virtual reality techniques have been applied to the rehabilitation of patients after strok...
BACKGROUND: Stroke is a leading cause of adult disability that often results in motor function impai...
Background. Despite the rise of virtual reality (VR)-based interventions in stroke rehabilitation ov...
The objective of this analysis was to systematically review the evidence for virtual reality (VR) th...
Background: The objective of this analysis was to systematically review the evidence for virtual rea...
Immersive virtual reality techniques have been applied to the rehabilitation of patients after strok...
Immersive virtual reality techniques have been applied to the rehabilitation of patients after strok...
ABSTRACT Objective: To describe the intervention protocols to using commercial video games as virtu...
ABSTRACT Objective: To describe the intervention protocols to using commercial video games as virtu...
Background:Post stroke patients need to be rehabilitated to improve their body functions to performe...
Stroke is the main cause of disability in adulthood. Recent advances in virtual reality (VR) technol...
Aim To assess the effects of virtual reality (VR) on the depressive state of patients with stroke ad...
(1) Background: The development of new technologies means that the use of virtual reality is increas...
BACKGROUND: Despite the rise of virtual reality (VR)-based interventions in stroke rehabilitation ov...
Immersive virtual reality techniques have been applied to the rehabilitation of patients after strok...
Immersive virtual reality techniques have been applied to the rehabilitation of patients after strok...
BACKGROUND: Stroke is a leading cause of adult disability that often results in motor function impai...
Background. Despite the rise of virtual reality (VR)-based interventions in stroke rehabilitation ov...
The objective of this analysis was to systematically review the evidence for virtual reality (VR) th...
Background: The objective of this analysis was to systematically review the evidence for virtual rea...
Immersive virtual reality techniques have been applied to the rehabilitation of patients after strok...
Immersive virtual reality techniques have been applied to the rehabilitation of patients after strok...
ABSTRACT Objective: To describe the intervention protocols to using commercial video games as virtu...
ABSTRACT Objective: To describe the intervention protocols to using commercial video games as virtu...
Background:Post stroke patients need to be rehabilitated to improve their body functions to performe...
Stroke is the main cause of disability in adulthood. Recent advances in virtual reality (VR) technol...
Aim To assess the effects of virtual reality (VR) on the depressive state of patients with stroke ad...
(1) Background: The development of new technologies means that the use of virtual reality is increas...
BACKGROUND: Despite the rise of virtual reality (VR)-based interventions in stroke rehabilitation ov...
Immersive virtual reality techniques have been applied to the rehabilitation of patients after strok...
Immersive virtual reality techniques have been applied to the rehabilitation of patients after strok...
BACKGROUND: Stroke is a leading cause of adult disability that often results in motor function impai...
Background. Despite the rise of virtual reality (VR)-based interventions in stroke rehabilitation ov...