<div><p>Video-gaming is a common pastime among adolescents, particularly adolescent males in industrialized nations. Despite widespread suggestions that video-gaming negatively affects academic achievement, the evidence is inconclusive. We reanalyzed data from over 192,000 students in 22 countries involved in the 2009 Programme for International Student Assessment (PISA) to estimate the true effect size of frequency of videogame use on adolescent academic achievement in science, mathematics and reading. Contrary to claims that increased video-gaming can impair academic performance, differences in academic performance were negligible across the relative frequencies of videogame use. Videogame use had little impact on adolescent academic achi...
This experimental study investigated the effect of the use of video games based on the curriculum on...
There are numerous claims that playing computer and video games may be educationally beneficial, but...
Many factors affect the academic performance of undergraduate students. Playing videogames among ma...
Video-gaming is a common pastime among adolescents, particularly adolescent males in industrialized ...
Video-gaming is a frequent choice for leisure-time activity among young males and females in advance...
Video games are a common pastime for adolescents. There has been a relatively enduringconcern that t...
The subject of the present research was the possible effect that playing video games can have on stu...
Historically, the relationship between student academic achievement and use of computers for fun and...
The purpose of the present research is to determine whether playing video games impacts academic per...
International audienceEntertainment video games are very popular among young audiences. Nevertheless...
These days children spend a lot of time playing a variety of video games, created for different ages...
Background: The novelty of the present study was to interpret the relation of the videogame usage in...
In the popular press, most of the reported effects of video games appear to centre upon the alleged ...
Playing video games is a popular leisure activity among adolescents and youths. People's motivations...
People are uncertain about the role of excessive electronic game-playing on children's academic perf...
This experimental study investigated the effect of the use of video games based on the curriculum on...
There are numerous claims that playing computer and video games may be educationally beneficial, but...
Many factors affect the academic performance of undergraduate students. Playing videogames among ma...
Video-gaming is a common pastime among adolescents, particularly adolescent males in industrialized ...
Video-gaming is a frequent choice for leisure-time activity among young males and females in advance...
Video games are a common pastime for adolescents. There has been a relatively enduringconcern that t...
The subject of the present research was the possible effect that playing video games can have on stu...
Historically, the relationship between student academic achievement and use of computers for fun and...
The purpose of the present research is to determine whether playing video games impacts academic per...
International audienceEntertainment video games are very popular among young audiences. Nevertheless...
These days children spend a lot of time playing a variety of video games, created for different ages...
Background: The novelty of the present study was to interpret the relation of the videogame usage in...
In the popular press, most of the reported effects of video games appear to centre upon the alleged ...
Playing video games is a popular leisure activity among adolescents and youths. People's motivations...
People are uncertain about the role of excessive electronic game-playing on children's academic perf...
This experimental study investigated the effect of the use of video games based on the curriculum on...
There are numerous claims that playing computer and video games may be educationally beneficial, but...
Many factors affect the academic performance of undergraduate students. Playing videogames among ma...