This thesis investigates a novel paradigm to estimate motion and epipolar geometry constraints from orthographic images of a three-dimensional scene. This new paradigm tackles the challenges that conventional correspondence-based estimation approaches are inevitably exposed to, since reliable correspondences are hard to obtain in practice. The estimation problem is solved directly from either image sets or unmatched sets of feature points, without the need for correspondences and without imposing additional constraints on the data. Initially, a technique is proposed that deduces 3D motion information directly from a set of planar stereo images. This method operates in the Fourier domain and is based on the Fourier slice theorem commonly use...
Inferring scene geometry and camera motion from a stream of images is possible in principle, but is ...
We investigate the relationship between the kinematics (infinitesimal motion model) of a calibrated ...
A picture of a scene is a 2-dimensional representation of a 3-dimensional world. In the process of p...
This thesis is concerned with computational fundamentals and robust algorithms for the problem of es...
An important task in computer vision is to estimate the 3D motion of rigid objects from multiple vie...
Recovering the relative motion of a moving camera from images is a classic problem in computer visio...
We present a new algorithm for estimation of rigid body motion parameters and scene structure from m...
The problem of determining the camera motion from apparent contours or silhouettes of curved three-d...
This research deals with the computer vision task of dynamic scene analysis. The objective is to ext...
In this thesis several new algorithms for the matching and motion estimation from 3-D data are intro...
We study the inference of rigid three-dimensional interpretations for the structure and motion of fo...
This thesis addresses the problem of deformable and articulated structure from motion from monocular...
This thesis addresses the problem of 3D reconstruction from a moving camera. We propose to estimate ...
In this paper we consider the epipolar geometry between orthographic and perspective cameras. We gen...
We will in this paper present methods and algorithms for estimating two-view geometry based on an or...
Inferring scene geometry and camera motion from a stream of images is possible in principle, but is ...
We investigate the relationship between the kinematics (infinitesimal motion model) of a calibrated ...
A picture of a scene is a 2-dimensional representation of a 3-dimensional world. In the process of p...
This thesis is concerned with computational fundamentals and robust algorithms for the problem of es...
An important task in computer vision is to estimate the 3D motion of rigid objects from multiple vie...
Recovering the relative motion of a moving camera from images is a classic problem in computer visio...
We present a new algorithm for estimation of rigid body motion parameters and scene structure from m...
The problem of determining the camera motion from apparent contours or silhouettes of curved three-d...
This research deals with the computer vision task of dynamic scene analysis. The objective is to ext...
In this thesis several new algorithms for the matching and motion estimation from 3-D data are intro...
We study the inference of rigid three-dimensional interpretations for the structure and motion of fo...
This thesis addresses the problem of deformable and articulated structure from motion from monocular...
This thesis addresses the problem of 3D reconstruction from a moving camera. We propose to estimate ...
In this paper we consider the epipolar geometry between orthographic and perspective cameras. We gen...
We will in this paper present methods and algorithms for estimating two-view geometry based on an or...
Inferring scene geometry and camera motion from a stream of images is possible in principle, but is ...
We investigate the relationship between the kinematics (infinitesimal motion model) of a calibrated ...
A picture of a scene is a 2-dimensional representation of a 3-dimensional world. In the process of p...