<p>Payoffs of the focal individual in the multi-population norms game (<i>A</i> = advantage of conforming with the behavior of the interaction partner, <i>B</i> = benefit of showing the own preferred behavior).</p
People’s ability to coordinate on salient labels has been widely reported since Schelling. However, ...
Human conduct is often guided by conformist preferences, with "conformity" being the act of changing...
People often deviate from their individual Nash equilibrium strategy in game experiments based on th...
Conformity is a common phenomenon existing both in humans and in social animals, which has strong im...
Payoffs for A- and B-players in multiplayer games with two types of interaction partners.</p
<p>Both preferences are equally distributed in space. (a) If the initial average commitment to the p...
Hitherto, there has been an increasing interest in the ultimatum game, an elegant metaphor constitut...
International audienceIterated games provide a framework to describe social interactions among group...
<p>In three interaction contexts (social dilemma, coordination game, evasion game), colours and arro...
<p>Spheres depict strategies, and the links between spheres represent the interactions between inter...
Restricting the analysis to general 2×2 coordination games, this article shows how under certain con...
We explore the idea that prosocial behavior in experimental games is driven by social norms imported...
The population structure is a random regular graph with N = 1000, n = 2, and g1 = g2 = 3. In (a-c), ...
Before participating in an Maximizing Difference Game (MDG) subjects were classified with the help o...
In many multi-agent systems, the emergence of norms is the primary factor that determines over-all b...
People’s ability to coordinate on salient labels has been widely reported since Schelling. However, ...
Human conduct is often guided by conformist preferences, with "conformity" being the act of changing...
People often deviate from their individual Nash equilibrium strategy in game experiments based on th...
Conformity is a common phenomenon existing both in humans and in social animals, which has strong im...
Payoffs for A- and B-players in multiplayer games with two types of interaction partners.</p
<p>Both preferences are equally distributed in space. (a) If the initial average commitment to the p...
Hitherto, there has been an increasing interest in the ultimatum game, an elegant metaphor constitut...
International audienceIterated games provide a framework to describe social interactions among group...
<p>In three interaction contexts (social dilemma, coordination game, evasion game), colours and arro...
<p>Spheres depict strategies, and the links between spheres represent the interactions between inter...
Restricting the analysis to general 2×2 coordination games, this article shows how under certain con...
We explore the idea that prosocial behavior in experimental games is driven by social norms imported...
The population structure is a random regular graph with N = 1000, n = 2, and g1 = g2 = 3. In (a-c), ...
Before participating in an Maximizing Difference Game (MDG) subjects were classified with the help o...
In many multi-agent systems, the emergence of norms is the primary factor that determines over-all b...
People’s ability to coordinate on salient labels has been widely reported since Schelling. However, ...
Human conduct is often guided by conformist preferences, with "conformity" being the act of changing...
People often deviate from their individual Nash equilibrium strategy in game experiments based on th...