<p>(A) Conventional Shadow Maps on virtual and real objects, (B) PCF shadows on virtual and real objects.</p
Abstract: The main problem area for Augmented Reality is ensuring that the illumination of the virtu...
Use of recent techniques from image-based rendering to bridge the gap between rendering quality and ...
Augmented Reality is defined as an interactive experience where the users real environment is enhanc...
<p>Left: theory of Z-GaF Shadow Maps when light and view direction are perpendicular, Right: Z-parti...
Realistic rendering techniques of outdoor Augmented Reality (AR) has been an attractive topic since ...
Realistic rendering techniques of outdoor Augmented Reality (AR) has been an attractive topic since ...
Realistic rendering techniques of outdoor Augmented Reality (AR) has been an attractive topic since ...
This paper describes the main problems in realistic Augmented Reality scenes. In order to view the r...
<p>Casting Z-GaF Shadow Maps on virtual and real environments simultaneously, (A) Z-GaF Shadow Maps,...
Augmented Reality (AR) involves adding virtual content into real scenes. Scenes are viewed using a H...
In this paper, we present a solution for the photorealistic ambient light render of holograms into d...
Augmented Reality (AR), the combination of real and virtual worlds, is a growing area in computer gr...
Realistic rendering technique of outdoor Augmented Reality (AR) has been an attractive topic since l...
International audienceThis work presents an approach to render appropriate shadows with Image Based ...
The wide availability of mobile devices capable of computing high fidelity graphics in real-time has...
Abstract: The main problem area for Augmented Reality is ensuring that the illumination of the virtu...
Use of recent techniques from image-based rendering to bridge the gap between rendering quality and ...
Augmented Reality is defined as an interactive experience where the users real environment is enhanc...
<p>Left: theory of Z-GaF Shadow Maps when light and view direction are perpendicular, Right: Z-parti...
Realistic rendering techniques of outdoor Augmented Reality (AR) has been an attractive topic since ...
Realistic rendering techniques of outdoor Augmented Reality (AR) has been an attractive topic since ...
Realistic rendering techniques of outdoor Augmented Reality (AR) has been an attractive topic since ...
This paper describes the main problems in realistic Augmented Reality scenes. In order to view the r...
<p>Casting Z-GaF Shadow Maps on virtual and real environments simultaneously, (A) Z-GaF Shadow Maps,...
Augmented Reality (AR) involves adding virtual content into real scenes. Scenes are viewed using a H...
In this paper, we present a solution for the photorealistic ambient light render of holograms into d...
Augmented Reality (AR), the combination of real and virtual worlds, is a growing area in computer gr...
Realistic rendering technique of outdoor Augmented Reality (AR) has been an attractive topic since l...
International audienceThis work presents an approach to render appropriate shadows with Image Based ...
The wide availability of mobile devices capable of computing high fidelity graphics in real-time has...
Abstract: The main problem area for Augmented Reality is ensuring that the illumination of the virtu...
Use of recent techniques from image-based rendering to bridge the gap between rendering quality and ...
Augmented Reality is defined as an interactive experience where the users real environment is enhanc...