<p>Error bars represent ±1 SE. The actual mean participant (postural) eye height in the experiment is depicted in the left upper corner. <b>Note:</b> (a) The predictions are shifted by the observed underestimation in the baseline condition to account for the usually observed distance underestimation in head mounted displays (in an ideal world, the 0 cm estimates would correspond to veridical performance). (b) If the virtual eye height were used, there should be no differences and the prediction for visual eye height would apply for all conditions.</p
Abstract—Depth perception is one of the key issues in virtual reality. Many questions within this ar...
Observers binocularly viewed a target placed in a large open field under two view-ing conditions: un...
In a series of experiments, we delimited a region within the vertical axis of space in which eye hei...
<p>Error bars represent ±1 SE. The actual mean participant (postural) eye height in the experiment i...
In human perception, the ability to determine eye height is essential, because eye height is used to...
In human perception, the ability to determine eye height is essential, because eye height is used to...
Virtual reality technology can be considered a multipurpose tool for diverse applications in various...
Virtual reality technology can be considered a multipurpose tool for diverse applications in various...
It is well known that eye height is an important visual cue in the perception of apparent sizes and ...
In human perception, the ability to determine eye height is essential, because eye height is used to...
Today, virtual reality technology is a multi-purpose tool for diverse applications in various domain...
<p>In the case illustrated, underestimation of the distance is predicted, whereas for a lowered virt...
People underestimate egocentric distances in head-mounted display virtual environments (VEs) as comp...
The height of the eyes above the ground plane may, under some cir-cumstances, become a significant c...
Stereoscopic displays can simulate the perception of depth information, potentially increasing human...
Abstract—Depth perception is one of the key issues in virtual reality. Many questions within this ar...
Observers binocularly viewed a target placed in a large open field under two view-ing conditions: un...
In a series of experiments, we delimited a region within the vertical axis of space in which eye hei...
<p>Error bars represent ±1 SE. The actual mean participant (postural) eye height in the experiment i...
In human perception, the ability to determine eye height is essential, because eye height is used to...
In human perception, the ability to determine eye height is essential, because eye height is used to...
Virtual reality technology can be considered a multipurpose tool for diverse applications in various...
Virtual reality technology can be considered a multipurpose tool for diverse applications in various...
It is well known that eye height is an important visual cue in the perception of apparent sizes and ...
In human perception, the ability to determine eye height is essential, because eye height is used to...
Today, virtual reality technology is a multi-purpose tool for diverse applications in various domain...
<p>In the case illustrated, underestimation of the distance is predicted, whereas for a lowered virt...
People underestimate egocentric distances in head-mounted display virtual environments (VEs) as comp...
The height of the eyes above the ground plane may, under some cir-cumstances, become a significant c...
Stereoscopic displays can simulate the perception of depth information, potentially increasing human...
Abstract—Depth perception is one of the key issues in virtual reality. Many questions within this ar...
Observers binocularly viewed a target placed in a large open field under two view-ing conditions: un...
In a series of experiments, we delimited a region within the vertical axis of space in which eye hei...