This paper describes experiments conducted in order to simultaneously tune 15 joints of a humanoid robot. Two Genetic Algorithm (GA) based tuning methods were developed and compared against a hand-tuned solution. The system was tuned in order to minimise tracking error while at the same time achieve smooth joint motion. Joint smoothness is crucial for the accurate calculation of online ZMP estimation, a prerequisite for a closedloop dynamically stable humanoid walking gait. Results in both simulation and on a real robot are presented, demonstrating the superior smoothness performance of the GA based methods
In ZMP trajectory generation using simple models, often a considerable amount of trials and errors a...
This paper describes a process for evolving a stable humanoid walking gait that is based around para...
Typical tests of prosthetic legs for transfemoral amputees prove to be cumbersome and tedious. These...
This paper describes experiments conducted in order\ud to simultaneously tune 15 joints of a humanoi...
The GuRm is a 1.2m tall, 23 degree of freedom humanoid consuucted at the University of Queensland fo...
Abstract This paper describes our studies in the legged robots research area and the development of...
Abstract. This paper describes our studies in the legged robots re-search area and the development o...
DOI: 10.14198/JoPha.2017.8.1.06 URL: http://rua.ua.es/dspace/handle/10045/67920 Filiació URV: SIThis...
There are several approaches to create the Humanoid robot gait planning. This problem presents a lar...
Designing and realizing artificial systems in human image have always been a fascinating idea for re...
As a contribution toward the objective of developing useful walking machines, this dissertation cons...
A new model-free approach to precisely control humanoid robot joints is presented in this article. A...
The desire to one day see a robot assistant cleaning our houses or walking our dogs has led to an in...
Generating believable quadruped motion is a challenging task for application like Games, Virtual Rea...
This paper describes the staged evolution of a complex motor pattern generator (CPG) for the control...
In ZMP trajectory generation using simple models, often a considerable amount of trials and errors a...
This paper describes a process for evolving a stable humanoid walking gait that is based around para...
Typical tests of prosthetic legs for transfemoral amputees prove to be cumbersome and tedious. These...
This paper describes experiments conducted in order\ud to simultaneously tune 15 joints of a humanoi...
The GuRm is a 1.2m tall, 23 degree of freedom humanoid consuucted at the University of Queensland fo...
Abstract This paper describes our studies in the legged robots research area and the development of...
Abstract. This paper describes our studies in the legged robots re-search area and the development o...
DOI: 10.14198/JoPha.2017.8.1.06 URL: http://rua.ua.es/dspace/handle/10045/67920 Filiació URV: SIThis...
There are several approaches to create the Humanoid robot gait planning. This problem presents a lar...
Designing and realizing artificial systems in human image have always been a fascinating idea for re...
As a contribution toward the objective of developing useful walking machines, this dissertation cons...
A new model-free approach to precisely control humanoid robot joints is presented in this article. A...
The desire to one day see a robot assistant cleaning our houses or walking our dogs has led to an in...
Generating believable quadruped motion is a challenging task for application like Games, Virtual Rea...
This paper describes the staged evolution of a complex motor pattern generator (CPG) for the control...
In ZMP trajectory generation using simple models, often a considerable amount of trials and errors a...
This paper describes a process for evolving a stable humanoid walking gait that is based around para...
Typical tests of prosthetic legs for transfemoral amputees prove to be cumbersome and tedious. These...