This study extends previous media equation research, which showed that the effects of flattery from a computer can produce the same general effects as flattery from humans. Specifically, the study explored the potential moderating effect of experience on the impact of flattery from a computer. One hundred and fifty-eight students from the University of Queensland voluntarily participated in the study. Participants interacted with a computer and were exposed to one of three kinds of feedback: praise (sincere praise), flattery (insincere praise), or control (generic feedback). Questionnaire measures assessing participants' affective state. attitudes and opinions were taken. Participants of high experience, but not low experience, displayed a ...
This study extends previous media equation research by empirically testing the mindlessness explanat...
Hoffmann L, Krämer NC, Lam-chi A, Kopp S. Media Equation Revisited: Do Users Show Polite Reactions t...
The computers are social actors (CASA) paradigm asserts that human computer users interact socially ...
This study extends previous media equation research, which showed that the effects of flattery from...
This study extends previous media equation research, which showed that the effects of flattery from ...
This study extends previous media equation research, which showed that interdependence but not ident...
This study extends previous media equation research, which showed that interdependence but not iden...
We report an experimental study that examined two ques-tions: (a) The effect of affective feedback f...
People like a person who speaks well of them, even if they know that person is a flatterer. Similarl...
An experiment examines the claims that players are (1) susceptible to flattery and praise from a vid...
The Computers Are Social Actors (CASA) paradigm asserts that human computer users interact socially ...
Computers play an increasingly large part in children’s daily lives, yet most interface design resea...
Apologizing or praising has various effects on people’s motivation levels. One way to employ emotion...
Apologizing or praising has various effects on people's motivation levels. One way to employ emotion...
Designers of children’s technology are often more interested in user motivation than those who desig...
This study extends previous media equation research by empirically testing the mindlessness explanat...
Hoffmann L, Krämer NC, Lam-chi A, Kopp S. Media Equation Revisited: Do Users Show Polite Reactions t...
The computers are social actors (CASA) paradigm asserts that human computer users interact socially ...
This study extends previous media equation research, which showed that the effects of flattery from...
This study extends previous media equation research, which showed that the effects of flattery from ...
This study extends previous media equation research, which showed that interdependence but not ident...
This study extends previous media equation research, which showed that interdependence but not iden...
We report an experimental study that examined two ques-tions: (a) The effect of affective feedback f...
People like a person who speaks well of them, even if they know that person is a flatterer. Similarl...
An experiment examines the claims that players are (1) susceptible to flattery and praise from a vid...
The Computers Are Social Actors (CASA) paradigm asserts that human computer users interact socially ...
Computers play an increasingly large part in children’s daily lives, yet most interface design resea...
Apologizing or praising has various effects on people’s motivation levels. One way to employ emotion...
Apologizing or praising has various effects on people's motivation levels. One way to employ emotion...
Designers of children’s technology are often more interested in user motivation than those who desig...
This study extends previous media equation research by empirically testing the mindlessness explanat...
Hoffmann L, Krämer NC, Lam-chi A, Kopp S. Media Equation Revisited: Do Users Show Polite Reactions t...
The computers are social actors (CASA) paradigm asserts that human computer users interact socially ...