<p>The number of output ports was varied over 25 equally spaced values between 50 and 15,000. The plot on the left depicts average synchronization time per execution step, while the plot on the right depicts average synchronization throughput (in number of ports per unit time) per execution step.</p
Applications running on custom architectures with hundreds of specialized processing elements (PEs) ...
Benchmarks for TPDS submission "Improving the Scalability of GPU Synchronization Primitives
GPU(Graphic Processing Unit) provides a promising solution with massive threads and its advantage is...
<p>The total number of output ports exposed by each LPU was varied between 250 and 10,000 at 250 por...
<p>Synchronization performance for an emulation comprising between 4 and 19 interconnected LPUs sele...
Graphic Processing Units (GPUs) have been growing more and more popu- lar being used for general pur...
<p>Both the strongly connected and the weakly connected systems show a decrease in time per update a...
As the complexity of parallel computers grows, constraints posed by the construction of larger syste...
Emulation enables real-world devices to interact with a network simulated in real time. It is a very...
International audienceSynchronization mechanisms have been a critical issue in the race toward the c...
Large-scale and high-fidelity testbeds play critical roles in analyzing large-scale networks such as...
One of the major challenges faced by the HPC community today is user-friendly and accurate heterogen...
The size and complexity of digital systems doubles from one generation to the next. This has made ve...
Heterogeneous performance prediction models are valuable tools to accurately predict application run...
In this paper, we revisit the design of synchronization primitives---specifically barriers, mutexes,...
Applications running on custom architectures with hundreds of specialized processing elements (PEs) ...
Benchmarks for TPDS submission "Improving the Scalability of GPU Synchronization Primitives
GPU(Graphic Processing Unit) provides a promising solution with massive threads and its advantage is...
<p>The total number of output ports exposed by each LPU was varied between 250 and 10,000 at 250 por...
<p>Synchronization performance for an emulation comprising between 4 and 19 interconnected LPUs sele...
Graphic Processing Units (GPUs) have been growing more and more popu- lar being used for general pur...
<p>Both the strongly connected and the weakly connected systems show a decrease in time per update a...
As the complexity of parallel computers grows, constraints posed by the construction of larger syste...
Emulation enables real-world devices to interact with a network simulated in real time. It is a very...
International audienceSynchronization mechanisms have been a critical issue in the race toward the c...
Large-scale and high-fidelity testbeds play critical roles in analyzing large-scale networks such as...
One of the major challenges faced by the HPC community today is user-friendly and accurate heterogen...
The size and complexity of digital systems doubles from one generation to the next. This has made ve...
Heterogeneous performance prediction models are valuable tools to accurately predict application run...
In this paper, we revisit the design of synchronization primitives---specifically barriers, mutexes,...
Applications running on custom architectures with hundreds of specialized processing elements (PEs) ...
Benchmarks for TPDS submission "Improving the Scalability of GPU Synchronization Primitives
GPU(Graphic Processing Unit) provides a promising solution with massive threads and its advantage is...