Much literature has argued that interactive engagement in a computer medium is best demonstrated by games. With this in mind, this paper suggests certain techniques that virtual environments (especially cultural heritage ones) can learn from game design
Although the widespread use of gaming for leisure purposes has been well documented, the use of game...
Serious games research typically uses modified computer games as virtual learning environments. Virt...
Applying virtual reality and virtual-world technology to historical knowledge and to cultural herita...
This paper critiques essential features in prominent theories of serious games, and compares them to...
When we design digital places that represent the past using media such as game engines, it is all to...
Pervasive games have been proposed as a suitable way to support learning, especially in places rich ...
This paper will propose and address issues that contribute to a serious challenge for virtual herita...
This thesis presents an analysis of visual cues and environmental hints gathered from computer games...
The aim of this chapter is to introduce cultural heritage through the lens of game design. The game ...
This paper argues (i) that understanding of a place (especially in heritage environments) requires a...
Although the widespread use of gaming for leisure purposes has been well documented, the use of game...
How can we transmit the values and interpretations of cultural heritage (using virtual reality) in w...
Integrating game-based approaches with learning constitutes a prevailing trend in education and trai...
My initial premise is that virtual heritage environments currently do not provide a sense of 'cultur...
This paper will propose and address issues that contribute to a serious challenge for virtual herita...
Although the widespread use of gaming for leisure purposes has been well documented, the use of game...
Serious games research typically uses modified computer games as virtual learning environments. Virt...
Applying virtual reality and virtual-world technology to historical knowledge and to cultural herita...
This paper critiques essential features in prominent theories of serious games, and compares them to...
When we design digital places that represent the past using media such as game engines, it is all to...
Pervasive games have been proposed as a suitable way to support learning, especially in places rich ...
This paper will propose and address issues that contribute to a serious challenge for virtual herita...
This thesis presents an analysis of visual cues and environmental hints gathered from computer games...
The aim of this chapter is to introduce cultural heritage through the lens of game design. The game ...
This paper argues (i) that understanding of a place (especially in heritage environments) requires a...
Although the widespread use of gaming for leisure purposes has been well documented, the use of game...
How can we transmit the values and interpretations of cultural heritage (using virtual reality) in w...
Integrating game-based approaches with learning constitutes a prevailing trend in education and trai...
My initial premise is that virtual heritage environments currently do not provide a sense of 'cultur...
This paper will propose and address issues that contribute to a serious challenge for virtual herita...
Although the widespread use of gaming for leisure purposes has been well documented, the use of game...
Serious games research typically uses modified computer games as virtual learning environments. Virt...
Applying virtual reality and virtual-world technology to historical knowledge and to cultural herita...