<p>Proportion of participants predicting a changed-dice outcome (gambler’s fallacy) on the critical trial in the controlled external-outcome conditions following a run of (A) even or (B) odd dice outcomes. Participants were tested in either the even-run or odd-run condition whereas those in experiment 1 were tested in both conditions. Participants are grouped according to whether they concurrently had a run of incorrect predictions (Dice+Incorrect), a run of correct predictions (Dice+Correct), or no runs of prediction outcomes (Dice only). Horizontal bars indicate the average baseline probability of predicting a changed-dice outcome for each group. Error bars represent ±1 standard error of the mean. * <i>p</i> < 0.05, ** <i>p</i> < 0.01, an...
<p> <b>3: mean percentage of immediate reward as a function of the manipulations of the “poverty” st...
<p>A) The financial outcome per trial as a function of experimental blocks, separately for trials wh...
<p>The scale ranges from ‘+3′ (‘I agree strongly’) to ‘−3′ (‘I disagree strongly’) with ‘0′ denoting...
<p>Proportion of participants predicting a changed-dice outcome (gambler’s fallacy) on the critical ...
<p><i>z</i>-scores for binomial tests versus chance (50%) the number of participants predicting a ch...
<p>The left panel shows the mean probability of introducing the potential cause, P(Cause), in each o...
<p>A. Experiment 1– Expected value – variance manipulation. B. Experiment 2– Variance – skewness man...
<p>(A). Reflection scores as a function of experimental condition. Parti...
<p>The averaged bet size was plotted as a function of previous outcome (win vs. loss) and streak len...
<p>(A). Reflection scores as a function of experimental condition. Parti...
A: Example of two rounds of the ‘pig’ dice game, the top one ending with a decision to stop and a re...
Mean percentage of trials where subjects selected the risky option according to the value of the ris...
In the following experiment, the fairness of dice from the dice companies Chessex, Game science and ...
<p>Behavioral accuracies averaged across 14 participants in 3°, 9°, and 15° conditions for the block...
<div><p>When making serial predictions in a binary decision task, there is a clear tendency to assum...
<p> <b>3: mean percentage of immediate reward as a function of the manipulations of the “poverty” st...
<p>A) The financial outcome per trial as a function of experimental blocks, separately for trials wh...
<p>The scale ranges from ‘+3′ (‘I agree strongly’) to ‘−3′ (‘I disagree strongly’) with ‘0′ denoting...
<p>Proportion of participants predicting a changed-dice outcome (gambler’s fallacy) on the critical ...
<p><i>z</i>-scores for binomial tests versus chance (50%) the number of participants predicting a ch...
<p>The left panel shows the mean probability of introducing the potential cause, P(Cause), in each o...
<p>A. Experiment 1– Expected value – variance manipulation. B. Experiment 2– Variance – skewness man...
<p>(A). Reflection scores as a function of experimental condition. Parti...
<p>The averaged bet size was plotted as a function of previous outcome (win vs. loss) and streak len...
<p>(A). Reflection scores as a function of experimental condition. Parti...
A: Example of two rounds of the ‘pig’ dice game, the top one ending with a decision to stop and a re...
Mean percentage of trials where subjects selected the risky option according to the value of the ris...
In the following experiment, the fairness of dice from the dice companies Chessex, Game science and ...
<p>Behavioral accuracies averaged across 14 participants in 3°, 9°, and 15° conditions for the block...
<div><p>When making serial predictions in a binary decision task, there is a clear tendency to assum...
<p> <b>3: mean percentage of immediate reward as a function of the manipulations of the “poverty” st...
<p>A) The financial outcome per trial as a function of experimental blocks, separately for trials wh...
<p>The scale ranges from ‘+3′ (‘I agree strongly’) to ‘−3′ (‘I disagree strongly’) with ‘0′ denoting...