<p>Proportion of participants predicting a changed-dice outcome (gambler’s fallacy) on the critical trial in the controlled prediction-outcome conditions following a run of (A) incorrect or (B) correct outcomes. Participants are grouped according to whether they concurrently had a run of a dice outcome (Dice+Incorrect for A or Dice+Correct for B) or not (Incorrect only for A or Correct only for B). Horizontal bars indicate the average baseline probability of predicting a changed-dice outcome for each group. Error bars represent ±1 standard error of the mean. * <i>p</i> < 0.05, ** <i>p</i> < 0.01, and *** <i>p</i> < 0.001 reflect Wilcoxon signed-rank test against baseline within each group or pairwise Chi-squared comparisons across groups.</...
<p>Experts' and novices' mean percentage of correct responses for the two trial types (targets and d...
Mean percentage of trials where subjects selected the risky option for Experiment 1 (solid line) and...
<p>The scale ranges from ‘+3′ (‘I agree strongly’) to ‘−3′ (‘I disagree strongly’) with ‘0′ denoting...
<p>Proportion of participants predicting a changed-dice outcome (gambler’s fallacy) on the critical ...
<p><i>z</i>-scores for binomial tests versus chance (50%) the number of participants predicting a ch...
<p>(A). Reflection scores as a function of experimental condition. Parti...
<p>The left panel shows the mean probability of introducing the potential cause, P(Cause), in each o...
Mean percentage of trials where subjects selected the risky option according to the value of the ris...
<p>A. Experiment 1– Expected value – variance manipulation. B. Experiment 2– Variance – skewness man...
<p>Left panel: Mean causal judgments across the four 64-trial blocks, for the two uncertainty condit...
<p>Ratings were taken from baseline trials (red circles), which were temporally independent of the c...
<p>A) and B) shows the perceptual noise for the left/right discrimination of the errors before and ...
A: Example of two rounds of the ‘pig’ dice game, the top one ending with a decision to stop and a re...
<p>(A). Reflection scores as a function of experimental condition. Parti...
<p>A) The financial outcome per trial as a function of experimental blocks, separately for trials wh...
<p>Experts' and novices' mean percentage of correct responses for the two trial types (targets and d...
Mean percentage of trials where subjects selected the risky option for Experiment 1 (solid line) and...
<p>The scale ranges from ‘+3′ (‘I agree strongly’) to ‘−3′ (‘I disagree strongly’) with ‘0′ denoting...
<p>Proportion of participants predicting a changed-dice outcome (gambler’s fallacy) on the critical ...
<p><i>z</i>-scores for binomial tests versus chance (50%) the number of participants predicting a ch...
<p>(A). Reflection scores as a function of experimental condition. Parti...
<p>The left panel shows the mean probability of introducing the potential cause, P(Cause), in each o...
Mean percentage of trials where subjects selected the risky option according to the value of the ris...
<p>A. Experiment 1– Expected value – variance manipulation. B. Experiment 2– Variance – skewness man...
<p>Left panel: Mean causal judgments across the four 64-trial blocks, for the two uncertainty condit...
<p>Ratings were taken from baseline trials (red circles), which were temporally independent of the c...
<p>A) and B) shows the perceptual noise for the left/right discrimination of the errors before and ...
A: Example of two rounds of the ‘pig’ dice game, the top one ending with a decision to stop and a re...
<p>(A). Reflection scores as a function of experimental condition. Parti...
<p>A) The financial outcome per trial as a function of experimental blocks, separately for trials wh...
<p>Experts' and novices' mean percentage of correct responses for the two trial types (targets and d...
Mean percentage of trials where subjects selected the risky option for Experiment 1 (solid line) and...
<p>The scale ranges from ‘+3′ (‘I agree strongly’) to ‘−3′ (‘I disagree strongly’) with ‘0′ denoting...