One of the key problems in computer vision and robotics is pose estimation as it is essential towards applications such as navigation, 3D reconstruction, Augmented Reality, and more. This thesis advances the state of the art in pose estimation techniques for monocular visual odometry and SLAM problems in terms of efficiency and robustness. Firstly, an iterative 5-point algorithm which solves the relative pose between two cameras viewing the same scene given 5 point correspondences is presented. This method provides a simple and efficient way for solving the relative pose between two cameras, and is found to provide more robustness towards noise. Next, the problem of visual tracking in a large environment is investigated. A monocular visua...
Abstract — Camera pose estimation (perspective-n-points, or PnP) is a well-studied problem in comput...
Copyright 2012: R. Munguía and A. Grau. This is an open access article distributed under the Creativ...
This paper presents a monocular visual SLAM system that does not require a globally consistent 3D mo...
One of the key problems in computer vision and robotics is pose estimation as it is essential toward...
Abstract — Sequential monocular SLAM systems perform drift free tracking of the pose of a camera rel...
Sequential monocular SLAM systems perform drift free tracking of the pose of a camera relative to a ...
This paper addresses the problem of mapping three dimensional environments from a sequence of images...
Real-time monocular SLAM is increasingly mature and entering commercial products. However, there is ...
It is now well known that increasing the number of features maintained in the mapping process of the...
This thesis explores approaches to two problems in the frame-rate computation of a priori unknown 3D...
In practical applications, how to use the complementary strengths of the direct and the feature-base...
Precise pose information is a fundamental prerequisite for numerous applications in robotics, AI and...
This paper describes in a detailed manner a method to implement a simultaneous localization and mapp...
This paper describes in a detailed manner a method to implement a simultaneous localization and mapp...
Copyright 2012: R. Munguía and A. Grau. This is an open access article distributed under the Creativ...
Abstract — Camera pose estimation (perspective-n-points, or PnP) is a well-studied problem in comput...
Copyright 2012: R. Munguía and A. Grau. This is an open access article distributed under the Creativ...
This paper presents a monocular visual SLAM system that does not require a globally consistent 3D mo...
One of the key problems in computer vision and robotics is pose estimation as it is essential toward...
Abstract — Sequential monocular SLAM systems perform drift free tracking of the pose of a camera rel...
Sequential monocular SLAM systems perform drift free tracking of the pose of a camera relative to a ...
This paper addresses the problem of mapping three dimensional environments from a sequence of images...
Real-time monocular SLAM is increasingly mature and entering commercial products. However, there is ...
It is now well known that increasing the number of features maintained in the mapping process of the...
This thesis explores approaches to two problems in the frame-rate computation of a priori unknown 3D...
In practical applications, how to use the complementary strengths of the direct and the feature-base...
Precise pose information is a fundamental prerequisite for numerous applications in robotics, AI and...
This paper describes in a detailed manner a method to implement a simultaneous localization and mapp...
This paper describes in a detailed manner a method to implement a simultaneous localization and mapp...
Copyright 2012: R. Munguía and A. Grau. This is an open access article distributed under the Creativ...
Abstract — Camera pose estimation (perspective-n-points, or PnP) is a well-studied problem in comput...
Copyright 2012: R. Munguía and A. Grau. This is an open access article distributed under the Creativ...
This paper presents a monocular visual SLAM system that does not require a globally consistent 3D mo...