It is common within games research to explain the socialising effects of game rules in terms of their ‘simulation’ (Frasca) or ‘procedural’ rhetoric (Bogost). This perspective suggests that the rules of games are expressive devices that ‘persuade’ players to adopt the ethical values of the game’s designer. From this perspective, ideology is literally encoded into the games that we play through the manipulation of rules. This article offers an examination of personal and social reflexivity to challenge the claim that game rules penetrate player subjectivity this deeply. Indeed, it argues that players have the reflexive capacity to discern between their values as biographical subjects and the normative content of game rules. This distinction ...
Englischsprachige Abstracts zu den Texten dieser Ausgabe von Communicatio Socialis
Moral dilemmas are a staple of narratives in games. Allowing the player to choose and impact a game’...
This paper proposes a way to implement a constructivist ethical approach in the regards to video ga...
How to theorize the subject of play? The modern field of game studies knows two paradoxical ontologi...
This study introduces the ludic ethics approach for understanding the moral deliberations of players...
This special issue of Games and Culture focuses on the intersection between video games an...
© 2016 Dr. Mitchell Owen HarropThis thesis covers the negotiation of rules and experiences by player...
In the past decades, video games have grown from a niche market to one of the major entertainment me...
Gamiformics is a framework that uses a systems-based view of a “person-in-asituation”, game-like exp...
© 2018 Society for the Study of Symbolic Interaction. All rights reserved. Deception and manipulatio...
For the longest time, the concept of heroes and villains has been treated as opposites. Despite this...
RefereedGames have intruded into popular, academic, and policymaker awareness to an unprecedented le...
In his introduction to the 2005 issue of the journal Game Studies, Jesper Juul describes computer ga...
This study explores the connection between the rhetorical canon of memory and gameplay as a rhetoric...
Game Theory, Experimental Games and many other social theorists use games as an analytic device to u...
Englischsprachige Abstracts zu den Texten dieser Ausgabe von Communicatio Socialis
Moral dilemmas are a staple of narratives in games. Allowing the player to choose and impact a game’...
This paper proposes a way to implement a constructivist ethical approach in the regards to video ga...
How to theorize the subject of play? The modern field of game studies knows two paradoxical ontologi...
This study introduces the ludic ethics approach for understanding the moral deliberations of players...
This special issue of Games and Culture focuses on the intersection between video games an...
© 2016 Dr. Mitchell Owen HarropThis thesis covers the negotiation of rules and experiences by player...
In the past decades, video games have grown from a niche market to one of the major entertainment me...
Gamiformics is a framework that uses a systems-based view of a “person-in-asituation”, game-like exp...
© 2018 Society for the Study of Symbolic Interaction. All rights reserved. Deception and manipulatio...
For the longest time, the concept of heroes and villains has been treated as opposites. Despite this...
RefereedGames have intruded into popular, academic, and policymaker awareness to an unprecedented le...
In his introduction to the 2005 issue of the journal Game Studies, Jesper Juul describes computer ga...
This study explores the connection between the rhetorical canon of memory and gameplay as a rhetoric...
Game Theory, Experimental Games and many other social theorists use games as an analytic device to u...
Englischsprachige Abstracts zu den Texten dieser Ausgabe von Communicatio Socialis
Moral dilemmas are a staple of narratives in games. Allowing the player to choose and impact a game’...
This paper proposes a way to implement a constructivist ethical approach in the regards to video ga...